Video game motion sickness: the 20 games players report most
Short answer: gaming motion sickness is the car-sickness mismatch in reverse. Your eyes see motion your body doesn't feel. Five settings fix most of it where games offer them: FOV up, motion blur off, head bob off, camera shake off, frame rate stable. 7 of the 20 games below offer no real fix (Mirror's Edge (and Catalyst), Fortnite, Outer Wilds, Lethal Company, Zelda: Tears of the Kingdom (& BOTW), Portal 2 (and Portal), Counter-Strike 2), and for those, and for symptoms that have already started, off-screen help does the work. The ranking starts below.
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The 20 games, ranked
Ranked by demand in search and community reports, by how strong players report the effect to be, and by whether an official fix exists. It is an editorial reading of public player reports and our own search data, not a measure of how often motion sickness happens.
- 1Mirror's Edge (and Catalyst) No real fixFirst-person parkour with no FOV slider in the original, and camera roll on every landing
- 2Fortnite No real fixBase field of view locked around 80, with no slider to widen it
- 3Sea of Thieves A deck that pitches and rolls under you, even at anchor
- 4Subnautica (and Subnautica 2) Three-axis underwater drift with no ground plane and no horizon
- 5Outer Wilds No real fixSix-degrees-of-freedom flight, and planets that swing the sky past you
- 6Lethal Company No real fixPronounced head bob and a visor overlay, with no official toggle for either
- 7Borderlands (and Borderlands 4) A narrow fixed view on console, plus weapon sway and sprint FOV kicks
- 8Minecraft A default field of view of 70 and view bobbing that sways with every step
- 9Cyberpunk 2077 Forced first person with cinematic head bob layered on your own movement
- 10Zelda: Tears of the Kingdom (& BOTW) No real fixWide third-person swings while climbing, gliding and diving, with no comfort menu
- 11Roblox Every experience sets its own camera, so the shake and the snaps vary wildly
- 12Dying Light 2 (and The Beast) Open-world parkour: vaulting, ledge grabs and drops, for hours at a time
- 13PEAK A physics-driven climbing camera that bobs constantly, plus an FOV kick on climbs
- 14Portal 2 (and Portal) No real fixPortals that flip which way is down, with no comfort settings at all
- 15Counter-Strike 2 No real fixA redesigned weapon bob that unsettled players with thousands of comfortable CS:GO hours
- 16Indiana Jones and the Great Circle Head bob you can reduce but never switch off
- 17Skyrim A narrow default view, head bob and sprint FOV zooms, with no comfort menu
- 18Half-Life 2 Two decades of a narrow field of view, plus the airboat chapters
- 19R.E.P.O. Camera Noise: an idle drift that keeps moving while you stand still
- 20Starfield Launched with no FOV slider at all, and zero-g sections that remove your reference
Also covered
57 guides sit outside the ranking. Some ship a full comfort menu and some ship almost nothing, but their search demand is smaller than the twenty above, so they are covered without a place in the list.
- Call of Duty: Warzone
- Apex Legends
- Classic DOOM
- No Man's Sky
- Resident Evil Requiem
- Monster Hunter Wilds
- Clair Obscur: Expedition 33
- Star Fox (Switch 2)
- Elden Ring
- Helldivers 2
- Red Dead Redemption 2
- Dead by Daylight
- Escape from Tarkov
- Deep Rock Galactic
- Warframe
- Genshin Impact
- Metroid Prime 4: Beyond
- S.T.A.L.K.E.R. 2: Heart of Chornobyl
- ARC Raiders
- Battlefield 6
- Microsoft Flight Simulator (2020 and 2024)
- Assetto Corsa
- Euro Truck Simulator 2
- American Truck Simulator
- BeamNG.drive
- War Thunder
- Elite Dangerous
- Star Citizen
- Outlast (series and The Outlast Trials)
- Amnesia (The Dark Descent to The Bunker)
- Alien: Isolation
- Visage
- SOMA
- Resident Evil 7 (and Village)
- Phasmophobia
- Content Warning
- Ghostrunner
- Titanfall 2
- Metro Exodus
- Dishonored 2
- Prey (2017)
- BioShock (Remastered collection and Infinite)
- Metroid Prime Remastered
- Halo: The Master Chief Collection
- Destiny 2
- Valheim
- Rust
- DayZ
- Arma (Arma 3 and Arma Reforger)
- Squad
- Hell Let Loose
- Avowed
- Kingdom Come: Deliverance 2
- The Elder Scrolls IV: Oblivion Remastered
- The Witness
- Firewatch
- Hollow Knight: Silksong
The other list
If what you actually want is something you can play tonight, the companion page ranks 15 games that motion-sensitive players commonly recommend, with the camera reason for each and the honest caveats attached. Same audience, opposite question.
Games that don't cause motion sicknessWhy games make you sick on a flat screen
You don't need a VR headset to get cybersickness. On a normal screen, a first-person camera with head bob, a narrow field of view, motion blur smearing every turn, or a world that sways (a ship's deck, open water) feeds your eyes continuous motion while your inner ear reports stillness. Your brain treats the conflict the way it treats motion sickness anywhere, with nausea, dizziness, sweating, and headache. Peer-reviewed studies of console gaming have reported motion sickness in roughly half of players, and in some studies more, so if games get to you, you're in large company.
The triggers are specific and mostly fixable: narrow FOV creates tunnel vision that amplifies perceived motion; head bob adds fake walking sway; motion blur smears the image exactly when your eyes try to stabilize it; camera shake and unstable frame rates finish the job. Games that let you change all five are usually tamable. The hard cases are the games that don't.
The games with no real fix
Mirror's Edge (and Catalyst), Fortnite, Outer Wilds, Lethal Company, Zelda: Tears of the Kingdom (& BOTW), Portal 2 (and Portal), Counter-Strike 2. These either lock the field of view, bake the camera motion into the engine, or shipped a fix and then removed it. For them, settings only trim the edges: session pacing and off-screen tools carry the load. Each guide says exactly what does and doesn't exist, which is why they sit high in the ranking.
When a game gives players nothing, players invent something. Fortnite is the clearest case: the fix passed around on TikTok is a "motion sickness dot", a fixed point in the middle of the screen for your eyes to hold while the world moves. Mirror's Edge shipped that idea deliberately as its center reticle. Phones have their own version of it, the motion sickness dots that move with a moving vehicle, which is the same principle pointed at the opposite problem.
Every game at a glance
| Rank | Game | Camera | Comfort settings | Player-reported risk |
|---|---|---|---|---|
| 1 | Mirror's Edge (and Catalyst) | first-person | partial settings | high |
| 2 | Fortnite | third-person (first-person in Ballistic) | no FOV fix | moderate |
| 3 | Sea of Thieves | first-person | full settings | high |
| 4 | Subnautica (and Subnautica 2) | first-person underwater | partial settings | high |
| 5 | Outer Wilds | first-person | partial settings | high |
| 6 | Lethal Company | first-person | no official fix | high |
| 7 | Borderlands (and Borderlands 4) | first-person | partial settings | high |
| 8 | Minecraft | first-person | full settings | moderate |
| 9 | Cyberpunk 2077 | first-person (forced) | full settings | high |
| 10 | Zelda: Tears of the Kingdom (& BOTW) | third-person | no FOV fix | moderate |
| 11 | Roblox | varies by experience | partial settings | moderate |
| 12 | Dying Light 2 (and The Beast) | first-person | full settings | high |
| 13 | PEAK | third-person | partial settings | high |
| 14 | Portal 2 (and Portal) | first-person | no official fix | high |
| 15 | Counter-Strike 2 | first-person | no official fix | moderate |
| 16 | Indiana Jones and the Great Circle | first-person | partial settings | high |
| 17 | Skyrim | first- or third-person | partial settings | moderate |
| 18 | Half-Life 2 | first-person | full settings | high |
| 19 | R.E.P.O. | first-person | full settings | high |
| 20 | Starfield | first- or third-person | full settings | moderate |
| not ranked | Call of Duty: Warzone | first-person | full settings | moderate |
| not ranked | Apex Legends | first-person | full settings | moderate |
| not ranked | Classic DOOM | first-person | full settings | moderate |
| not ranked | No Man's Sky | first-person, with a third-person option | full settings | moderate |
| not ranked | Resident Evil Requiem | first- or third-person | no FOV fix | high |
| not ranked | Monster Hunter Wilds | third-person | partial settings | moderate |
| not ranked | Clair Obscur: Expedition 33 | third-person | partial settings | moderate |
| not ranked | Star Fox (Switch 2) | third-person, on rails | partial settings | moderate |
| not ranked | Elden Ring | third-person, with lock-on | no FOV fix | moderate |
| not ranked | Helldivers 2 | third-person, first-person while aiming some weapons | partial settings | high |
| not ranked | Red Dead Redemption 2 | third-person, with a first-person mode | full settings | moderate |
| not ranked | Dead by Daylight | first-person as killer, third-person as survivor | partial settings | moderate |
| not ranked | Escape from Tarkov | first-person | partial settings | high |
| not ranked | Deep Rock Galactic | first-person | partial settings | high |
| not ranked | Warframe | third-person | full settings | high |
| not ranked | Genshin Impact | third-person | no FOV fix | moderate |
| not ranked | Metroid Prime 4: Beyond | first-person, with third-person vehicle sections | partial settings | low |
| not ranked | S.T.A.L.K.E.R. 2: Heart of Chornobyl | first-person | partial settings | high |
| not ranked | ARC Raiders | third-person | partial settings | moderate |
| not ranked | Battlefield 6 | first-person, third-person in some vehicles | partial settings | moderate |
| not ranked | Microsoft Flight Simulator (2020 and 2024) | first-person cockpit and external | partial settings | moderate |
| not ranked | Assetto Corsa | cockpit | partial settings | moderate |
| not ranked | Euro Truck Simulator 2 | first-person cab | full settings | moderate |
| not ranked | American Truck Simulator | first-person cab | full settings | moderate |
| not ranked | BeamNG.drive | chase and cabin | partial settings | moderate |
| not ranked | War Thunder | cockpit and third-person vehicle | partial settings | moderate |
| not ranked | Elite Dangerous | first-person cockpit | partial settings | moderate |
| not ranked | Star Citizen | first-person | partial settings | moderate |
| not ranked | Outlast (series and The Outlast Trials) | first-person, found-footage | no FOV fix | high |
| not ranked | Amnesia (The Dark Descent to The Bunker) | first-person | partial settings | moderate |
| not ranked | Alien: Isolation | first-person | partial settings | high |
| not ranked | Visage | first-person | no official fix | moderate |
| not ranked | SOMA | first-person | partial settings | moderate |
| not ranked | Resident Evil 7 (and Village) | first-person (forced) | partial settings | high |
| not ranked | Phasmophobia | first-person | partial settings | high |
| not ranked | Content Warning | first-person | no official fix | high |
| not ranked | Ghostrunner | first-person | partial settings | high |
| not ranked | Titanfall 2 | first-person | partial settings | high |
| not ranked | Metro Exodus | first-person | partial settings | moderate |
| not ranked | Dishonored 2 | first-person | partial settings | high |
| not ranked | Prey (2017) | first-person | partial settings | moderate |
| not ranked | BioShock (Remastered collection and Infinite) | first-person | partial settings | moderate |
| not ranked | Metroid Prime Remastered | first-person | partial settings | moderate |
| not ranked | Halo: The Master Chief Collection | first-person | partial settings | moderate |
| not ranked | Destiny 2 | first-person | partial settings | moderate |
| not ranked | Valheim | third-person | partial settings | moderate |
| not ranked | Rust | first-person | full settings | moderate |
| not ranked | DayZ | first- and third-person | partial settings | high |
| not ranked | Arma (Arma 3 and Arma Reforger) | first- and third-person | partial settings | moderate |
| not ranked | Squad | first-person | partial settings | high |
| not ranked | Hell Let Loose | first-person | partial settings | moderate |
| not ranked | Avowed | first- or third-person | full settings | moderate |
| not ranked | Kingdom Come: Deliverance 2 | first-person | partial settings | moderate |
| not ranked | The Elder Scrolls IV: Oblivion Remastered | first- or third-person | full settings | moderate |
| not ranked | The Witness | first-person | full settings | high |
| not ranked | Firewatch | first-person | no FOV fix | moderate |
| not ranked | Hollow Knight: Silksong | 2D side-on with parallax | partial settings | low |
Risk levels summarise what players commonly report, not measured testing. Rank is the position in the top 20 above; the 57 unranked guides stay live and linked.
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Frequently asked questions
Why do video games make me motion sick on a normal screen?+
It's the same sensory mismatch as car sickness, reversed: your eyes see motion, a swaying camera, head bob, fast turns, while your inner ear reports you sitting still. Studies of console gaming have reported motion sickness in roughly half of players, so it's common, not a personal weakness. Narrow field of view, head bob, motion blur, and low frame rates are the usual triggers.
What settings help with gaming motion sickness in any game?+
Five levers appear across almost every game that offers them: raise the field of view (FOV), turn motion blur off, turn head/view bobbing off, turn camera shake off or down, and keep the frame rate stable. Then lower look sensitivity so turns are smoother. Games differ in which of these they expose. Some, like Fortnite and CS2, offer no FOV or bob fix at all.
Which games are worst for motion sickness?+
Our ranking puts Mirror's Edge first, then Fortnite and Sea of Thieves. The traits that push a game up the list are sustained first-person self-motion (Mirror's Edge, Dying Light 2), constant environmental sway (Sea of Thieves), drift with no ground reference (Subnautica, Outer Wilds), and triggers the game gives you no way to switch off (Fortnite's locked field of view, Lethal Company's head bob).
How is this top 20 ranked?+
Three inputs. How much demand a game shows in search and in community reports, how strong players report the effect to be, and whether an official fix exists, since a guide is worth most where the settings cannot help. It is an editorial reading of public player reports and our own search data. Nobody has measured how often motion sickness happens game by game, and we do not claim to.
What can I do when gaming motion sickness has already started?+
Stop playing, fix your eyes on something still across the room, get cool air, and breathe slowly with a longer exhale. Since your headphones are already on, a drug-free sound-therapy app like Dizzout is designed to help once symptoms have started, and many players run it between matches. Pushing through commonly makes symptoms last longer.
How long does gaming motion sickness last?+
Stop playing and the worst of it usually begins to ease. Mild queasiness often fades within minutes once your eyes have a still, real-world view, while a heavier session can leave you off for the rest of the evening. No trial has fixed the recovery window for flat-screen play, so treat any single number as a summary of what players report. Symptoms that run into the next day, or that turn up when you have not been gaming, are worth a doctor's look rather than another session.
Does gaming motion sickness go away with exposure?+
For many players, partially. Tolerance commonly builds with short, regular sessions, the same habituation seen in VR. But triggers like a fixed narrow FOV keep affecting sensitive players regardless of experience, which is why the settings fixes matter more than 'getting used to it.'
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Related
- VR motion sickness (headset version)
- VR games by official comfort rating
- Can you get motion sick indoors?
- Feeling sick right now? 60-second protocol
- How prone are you? 2-minute test
Nearby: the habituation trainer runs the short, regular sessions the exposure question above describes, and car-safe games are the reverse problem: a screen held still while the car moves.
Sources & further reading
- Stoffregen et al., Human Factors (2008): motion sickness reported in 42% to 56% of console-game players
- Chang et al., Experimental Brain Research (2012): 67% of adults and 56% of children in a console video-game study
- PC Gamer: why low FOV in first-person games can make you feel nauseous
- Nemours KidsHealth: simulator sickness
Explore more
More specific answers
Narrow questions that each get their own page here. The set changes as we publish.
- PhonesDoes the Samsung Galaxy A07 have motion sickness dots?Samsung, launched 2025
- Cinema formatsDoes 4DX cause motion sickness?Motorized seats that heave, roll and pitch with the film
- VR titlesDoes Gorilla Tag cause VR sickness?Quest, SteamVR
- TrainsDoes the Alfa Pendular make you queasy?Portugal
- VR headsetsHow comfortable is the Pico 4 Ultra?Pico (ByteDance), risk rated moderate
- Cruise shipsHow much does AIDAcosma move?AIDA Cruises, motion rated moderate
Based on publicly reported player experiences, the peer-reviewed prevalence research cited above, and each game's documented settings, as of August 2026. The ranking is our editorial reading of that evidence, not a measurement. Settings menus change with updates. Game names are trademarks of their respective owners; Dizzout is not affiliated with or endorsed by them. This page is informational and not a substitute for medical advice.