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Video game motion sickness: the 20 games players report most

Short answer: gaming motion sickness is the car-sickness mismatch in reverse. Your eyes see motion your body doesn't feel. Five settings fix most of it where games offer them: FOV up, motion blur off, head bob off, camera shake off, frame rate stable. 7 of the 20 games below offer no real fix (Mirror's Edge (and Catalyst), Fortnite, Outer Wilds, Lethal Company, Zelda: Tears of the Kingdom (& BOTW), Portal 2 (and Portal), Counter-Strike 2), and for those, and for symptoms that have already started, off-screen help does the work. The ranking starts below.

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Most searched: Minecraft is the game people ask about most on this list, and one of the most fixable. Start with the Minecraft motion sickness settings: View Bobbing off, field of view up.

The 20 games, ranked

Ranked by demand in search and community reports, by how strong players report the effect to be, and by whether an official fix exists. It is an editorial reading of public player reports and our own search data, not a measure of how often motion sickness happens.

  1. 1Mirror's Edge (and Catalyst) No real fixFirst-person parkour with no FOV slider in the original, and camera roll on every landing
  2. 2Fortnite No real fixBase field of view locked around 80, with no slider to widen it
  3. 3Sea of Thieves A deck that pitches and rolls under you, even at anchor
  4. 4Subnautica (and Subnautica 2) Three-axis underwater drift with no ground plane and no horizon
  5. 5Outer Wilds No real fixSix-degrees-of-freedom flight, and planets that swing the sky past you
  6. 6Lethal Company No real fixPronounced head bob and a visor overlay, with no official toggle for either
  7. 7Borderlands (and Borderlands 4) A narrow fixed view on console, plus weapon sway and sprint FOV kicks
  8. 8Minecraft A default field of view of 70 and view bobbing that sways with every step
  9. 9Cyberpunk 2077 Forced first person with cinematic head bob layered on your own movement
  10. 10Zelda: Tears of the Kingdom (& BOTW) No real fixWide third-person swings while climbing, gliding and diving, with no comfort menu
  11. 11Roblox Every experience sets its own camera, so the shake and the snaps vary wildly
  12. 12Dying Light 2 (and The Beast) Open-world parkour: vaulting, ledge grabs and drops, for hours at a time
  13. 13PEAK A physics-driven climbing camera that bobs constantly, plus an FOV kick on climbs
  14. 14Portal 2 (and Portal) No real fixPortals that flip which way is down, with no comfort settings at all
  15. 15Counter-Strike 2 No real fixA redesigned weapon bob that unsettled players with thousands of comfortable CS:GO hours
  16. 16Indiana Jones and the Great Circle Head bob you can reduce but never switch off
  17. 17Skyrim A narrow default view, head bob and sprint FOV zooms, with no comfort menu
  18. 18Half-Life 2 Two decades of a narrow field of view, plus the airboat chapters
  19. 19R.E.P.O. Camera Noise: an idle drift that keeps moving while you stand still
  20. 20Starfield Launched with no FOV slider at all, and zero-g sections that remove your reference

Also covered

57 guides sit outside the ranking. Some ship a full comfort menu and some ship almost nothing, but their search demand is smaller than the twenty above, so they are covered without a place in the list.

The other list

If what you actually want is something you can play tonight, the companion page ranks 15 games that motion-sensitive players commonly recommend, with the camera reason for each and the honest caveats attached. Same audience, opposite question.

Games that don't cause motion sickness

Why games make you sick on a flat screen

You don't need a VR headset to get cybersickness. On a normal screen, a first-person camera with head bob, a narrow field of view, motion blur smearing every turn, or a world that sways (a ship's deck, open water) feeds your eyes continuous motion while your inner ear reports stillness. Your brain treats the conflict the way it treats motion sickness anywhere, with nausea, dizziness, sweating, and headache. Peer-reviewed studies of console gaming have reported motion sickness in roughly half of players, and in some studies more, so if games get to you, you're in large company.

The triggers are specific and mostly fixable: narrow FOV creates tunnel vision that amplifies perceived motion; head bob adds fake walking sway; motion blur smears the image exactly when your eyes try to stabilize it; camera shake and unstable frame rates finish the job. Games that let you change all five are usually tamable. The hard cases are the games that don't.

The games with no real fix

Mirror's Edge (and Catalyst), Fortnite, Outer Wilds, Lethal Company, Zelda: Tears of the Kingdom (& BOTW), Portal 2 (and Portal), Counter-Strike 2. These either lock the field of view, bake the camera motion into the engine, or shipped a fix and then removed it. For them, settings only trim the edges: session pacing and off-screen tools carry the load. Each guide says exactly what does and doesn't exist, which is why they sit high in the ranking.

When a game gives players nothing, players invent something. Fortnite is the clearest case: the fix passed around on TikTok is a "motion sickness dot", a fixed point in the middle of the screen for your eyes to hold while the world moves. Mirror's Edge shipped that idea deliberately as its center reticle. Phones have their own version of it, the motion sickness dots that move with a moving vehicle, which is the same principle pointed at the opposite problem.

Every game at a glance

RankGameCameraComfort settingsPlayer-reported risk
1Mirror's Edge (and Catalyst)first-personpartial settingshigh
2Fortnitethird-person (first-person in Ballistic)no FOV fixmoderate
3Sea of Thievesfirst-personfull settingshigh
4Subnautica (and Subnautica 2)first-person underwaterpartial settingshigh
5Outer Wildsfirst-personpartial settingshigh
6Lethal Companyfirst-personno official fixhigh
7Borderlands (and Borderlands 4)first-personpartial settingshigh
8Minecraftfirst-personfull settingsmoderate
9Cyberpunk 2077first-person (forced)full settingshigh
10Zelda: Tears of the Kingdom (& BOTW)third-personno FOV fixmoderate
11Robloxvaries by experiencepartial settingsmoderate
12Dying Light 2 (and The Beast)first-personfull settingshigh
13PEAKthird-personpartial settingshigh
14Portal 2 (and Portal)first-personno official fixhigh
15Counter-Strike 2first-personno official fixmoderate
16Indiana Jones and the Great Circlefirst-personpartial settingshigh
17Skyrimfirst- or third-personpartial settingsmoderate
18Half-Life 2first-personfull settingshigh
19R.E.P.O.first-personfull settingshigh
20Starfieldfirst- or third-personfull settingsmoderate
not rankedCall of Duty: Warzonefirst-personfull settingsmoderate
not rankedApex Legendsfirst-personfull settingsmoderate
not rankedClassic DOOMfirst-personfull settingsmoderate
not rankedNo Man's Skyfirst-person, with a third-person optionfull settingsmoderate
not rankedResident Evil Requiemfirst- or third-personno FOV fixhigh
not rankedMonster Hunter Wildsthird-personpartial settingsmoderate
not rankedClair Obscur: Expedition 33third-personpartial settingsmoderate
not rankedStar Fox (Switch 2)third-person, on railspartial settingsmoderate
not rankedElden Ringthird-person, with lock-onno FOV fixmoderate
not rankedHelldivers 2third-person, first-person while aiming some weaponspartial settingshigh
not rankedRed Dead Redemption 2third-person, with a first-person modefull settingsmoderate
not rankedDead by Daylightfirst-person as killer, third-person as survivorpartial settingsmoderate
not rankedEscape from Tarkovfirst-personpartial settingshigh
not rankedDeep Rock Galacticfirst-personpartial settingshigh
not rankedWarframethird-personfull settingshigh
not rankedGenshin Impactthird-personno FOV fixmoderate
not rankedMetroid Prime 4: Beyondfirst-person, with third-person vehicle sectionspartial settingslow
not rankedS.T.A.L.K.E.R. 2: Heart of Chornobylfirst-personpartial settingshigh
not rankedARC Raidersthird-personpartial settingsmoderate
not rankedBattlefield 6first-person, third-person in some vehiclespartial settingsmoderate
not rankedMicrosoft Flight Simulator (2020 and 2024)first-person cockpit and externalpartial settingsmoderate
not rankedAssetto Corsacockpitpartial settingsmoderate
not rankedEuro Truck Simulator 2first-person cabfull settingsmoderate
not rankedAmerican Truck Simulatorfirst-person cabfull settingsmoderate
not rankedBeamNG.drivechase and cabinpartial settingsmoderate
not rankedWar Thundercockpit and third-person vehiclepartial settingsmoderate
not rankedElite Dangerousfirst-person cockpitpartial settingsmoderate
not rankedStar Citizenfirst-personpartial settingsmoderate
not rankedOutlast (series and The Outlast Trials)first-person, found-footageno FOV fixhigh
not rankedAmnesia (The Dark Descent to The Bunker)first-personpartial settingsmoderate
not rankedAlien: Isolationfirst-personpartial settingshigh
not rankedVisagefirst-personno official fixmoderate
not rankedSOMAfirst-personpartial settingsmoderate
not rankedResident Evil 7 (and Village)first-person (forced)partial settingshigh
not rankedPhasmophobiafirst-personpartial settingshigh
not rankedContent Warningfirst-personno official fixhigh
not rankedGhostrunnerfirst-personpartial settingshigh
not rankedTitanfall 2first-personpartial settingshigh
not rankedMetro Exodusfirst-personpartial settingsmoderate
not rankedDishonored 2first-personpartial settingshigh
not rankedPrey (2017)first-personpartial settingsmoderate
not rankedBioShock (Remastered collection and Infinite)first-personpartial settingsmoderate
not rankedMetroid Prime Remasteredfirst-personpartial settingsmoderate
not rankedHalo: The Master Chief Collectionfirst-personpartial settingsmoderate
not rankedDestiny 2first-personpartial settingsmoderate
not rankedValheimthird-personpartial settingsmoderate
not rankedRustfirst-personfull settingsmoderate
not rankedDayZfirst- and third-personpartial settingshigh
not rankedArma (Arma 3 and Arma Reforger)first- and third-personpartial settingsmoderate
not rankedSquadfirst-personpartial settingshigh
not rankedHell Let Loosefirst-personpartial settingsmoderate
not rankedAvowedfirst- or third-personfull settingsmoderate
not rankedKingdom Come: Deliverance 2first-personpartial settingsmoderate
not rankedThe Elder Scrolls IV: Oblivion Remasteredfirst- or third-personfull settingsmoderate
not rankedThe Witnessfirst-personfull settingshigh
not rankedFirewatchfirst-personno FOV fixmoderate
not rankedHollow Knight: Silksong2D side-on with parallaxpartial settingslow

Risk levels summarise what players commonly report, not measured testing. Rank is the position in the top 20 above; the 57 unranked guides stay live and linked.

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Frequently asked questions

Why do video games make me motion sick on a normal screen?+

It's the same sensory mismatch as car sickness, reversed: your eyes see motion, a swaying camera, head bob, fast turns, while your inner ear reports you sitting still. Studies of console gaming have reported motion sickness in roughly half of players, so it's common, not a personal weakness. Narrow field of view, head bob, motion blur, and low frame rates are the usual triggers.

What settings help with gaming motion sickness in any game?+

Five levers appear across almost every game that offers them: raise the field of view (FOV), turn motion blur off, turn head/view bobbing off, turn camera shake off or down, and keep the frame rate stable. Then lower look sensitivity so turns are smoother. Games differ in which of these they expose. Some, like Fortnite and CS2, offer no FOV or bob fix at all.

Which games are worst for motion sickness?+

Our ranking puts Mirror's Edge first, then Fortnite and Sea of Thieves. The traits that push a game up the list are sustained first-person self-motion (Mirror's Edge, Dying Light 2), constant environmental sway (Sea of Thieves), drift with no ground reference (Subnautica, Outer Wilds), and triggers the game gives you no way to switch off (Fortnite's locked field of view, Lethal Company's head bob).

How is this top 20 ranked?+

Three inputs. How much demand a game shows in search and in community reports, how strong players report the effect to be, and whether an official fix exists, since a guide is worth most where the settings cannot help. It is an editorial reading of public player reports and our own search data. Nobody has measured how often motion sickness happens game by game, and we do not claim to.

What can I do when gaming motion sickness has already started?+

Stop playing, fix your eyes on something still across the room, get cool air, and breathe slowly with a longer exhale. Since your headphones are already on, a drug-free sound-therapy app like Dizzout is designed to help once symptoms have started, and many players run it between matches. Pushing through commonly makes symptoms last longer.

How long does gaming motion sickness last?+

Stop playing and the worst of it usually begins to ease. Mild queasiness often fades within minutes once your eyes have a still, real-world view, while a heavier session can leave you off for the rest of the evening. No trial has fixed the recovery window for flat-screen play, so treat any single number as a summary of what players report. Symptoms that run into the next day, or that turn up when you have not been gaming, are worth a doctor's look rather than another session.

Does gaming motion sickness go away with exposure?+

For many players, partially. Tolerance commonly builds with short, regular sessions, the same habituation seen in VR. But triggers like a fixed narrow FOV keep affecting sensitive players regardless of experience, which is why the settings fixes matter more than 'getting used to it.'

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Run a gaming, accessibility or hardware site? Embed the ranked list free. Readers get all 20 games and which ones have no real fix, and it credits Dizzout.

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Related

Nearby: the habituation trainer runs the short, regular sessions the exposure question above describes, and car-safe games are the reverse problem: a screen held still while the car moves.

Sources & further reading

Explore more

More specific answers

Narrow questions that each get their own page here. The set changes as we publish.

Based on publicly reported player experiences, the peer-reviewed prevalence research cited above, and each game's documented settings, as of August 2026. The ranking is our editorial reading of that evidence, not a measurement. Settings menus change with updates. Game names are trademarks of their respective owners; Dizzout is not affiliated with or endorsed by them. This page is informational and not a substitute for medical advice.