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Satisfactory Motion Sickness: Why It Happens & What Helps

Satisfactory is a first-person open-world factory game, and its options include a section named Motion Sickness. The Satisfactory Wiki's list of the Options menu puts field of view, camera shake, camera tilt feedback and motion blur under Accessibility > Motion Sickness. Steam also lists the game under Camera Comfort. The one thing missing is a head bob switch: the wiki's changelog says it was removed in Patch 1.0.

PC, PlayStation 5, Xbox Series X|S ยท first-person ยท Has comfort settings ยท Player-reported motion-sickness risk: commonly reported by motion-sensitive players.

Reported risk: Satisfactory
  • Low
  • Moderate
  • High
  • Very high

Risk levels summarise what passengers and riders commonly report, not measured testing.

Key facts

  • Satisfactory runs on PC, PlayStation 5, Xbox Series X|S.
  • The camera is first-person.
  • Player reports place it in the moderate band for motion sickness.
  • The game ships a full set of comfort settings.
  • 5 specific settings are listed on this page, starting with Field of View.

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Why Satisfactory can trigger motion sickness

You spend long stretches in first person, walking, jumping and building across a large world. Camera shake adds movement on impacts and explosions, and the Chainsaw is called out as a source. Camera tilt adds more when the game moves you automatically, as in Hypertubes, and Coffee Stain gives it a strength slider. Motion blur is off by default. Because all of this is in one menu section, you can remove each effect without hunting for it.

  • Camera shake from impacts, explosions and the Chainsaw
  • Camera tilt that shows acceleration in Hypertubes and other automatic transport
  • First-person exploration and combat across a large open world

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Comfort settings in Satisfactory

Satisfactory ships a full set of comfort settings.

The Satisfactory Wiki's changelog says the Gameplay > Camera > Head Bobbing option was removed in Patch 1.0, and the Motion Sickness section lists no head bob setting. If walking sway is your trigger, the menu has no switch for it.

SettingWhereRecommendation
Field of ViewOptions > Accessibility > Motion SicknessRaise it from the default of 90. The range is 60 to 120
First Person FOV ModifierOptions > Accessibility > Motion SicknessAdjust it if the held equipment looks too close after you raise the field of view. The range is 0.5 to 2 and the default is 0.5
Camera Movement Feedback StrengthOptions > Accessibility > Motion SicknessLower it toward 0 to cut the camera tilt in Hypertubes and other automatic transport. The range is 0 to 150 percent and the default is 100
Camera Shake IntensityOptions > Accessibility > Motion SicknessOff. Setting it to 0 fully disables the shake, including from the Chainsaw
Motion BlurOptions > Accessibility > Motion SicknessLeave it Off, which is the default

One guide explains these settings for every game: how field of view, motion blur, head bob and camera shake trigger motion sickness.

What helps beyond the settings

  • Open Options > Accessibility > Motion Sickness and set Camera Shake Intensity to Off before your first Hypertube ride.
  • Raise the field of view in steps from the default of 90, and lower Camera Movement Feedback Strength if Hypertubes bother you.
  • Take breaks sooner than the game's default reminder every 2 hours, and stop at the first queasy signal.

The fixes people reach for once they step away from the screen are covered separately, with the trials attached: the remedy verdicts.

Frequently asked questions

Does Satisfactory have motion sickness settings?

Yes. The Satisfactory Wiki lists a Motion Sickness section under Accessibility in the Options menu. It has Field of View, First Person FOV Modifier, Camera Movement Feedback Strength, Camera Shake Intensity and Motion Blur.

Does Satisfactory have a head bob setting?

Not any more. The Satisfactory Wiki's changelog says the Gameplay > Camera > Head Bobbing option was removed in Patch 1.0. The Motion Sickness section lists no head bob setting.

What does Camera Movement Feedback Strength do in Satisfactory?

The wiki says it sets the strength of the tilt and camera feedback that shows acceleration and movement, and that it is currently only used in automatic transport such as Hypertubes. The range is 0 to 150 percent.

Other game motion-sickness guides

Sources & further reading

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Based on publicly reported player experiences and each game's documented settings, as of October 2026. Settings menus change with updates, so check your version. Game names are trademarks of their respective owners; Dizzout is not affiliated with or endorsed by them. Motion-sickness sensitivity varies by person, so this is informational, not a game review or a substitute for a doctor's advice.