Cyberpunk 2077 Motion Sickness: Why It Happens & What Helps
Cyberpunk 2077 is a forced first-person game with deliberately heavy camera motion โ and one of the most-searched games for motion sickness across every platform it runs on. CD Projekt Red responded over time: patch 2.1 added an accessibility menu with an "Additive Camera Motions" toggle that calms the secondary head-bob movements many players blame.
PC, PlayStation 5, Xbox Series X|S ยท first-person (forced) ยท Has comfort settings ยท Player-reported motion-sickness risk: one of the most commonly reported triggers in gaming.
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Why Cyberpunk 2077 can trigger motion sickness
You can't leave first-person in Cyberpunk, and the camera layers extra 'additive' motions โ subtle head bob, sway, and shake โ on top of your inputs for cinematic feel. Add motion blur, chromatic aberration, and depth-of-field post-processing and the screen carries far more motion than your body feels. The commonly reported fix stack: Additive Camera Motions off, the post-processing effects off, and FOV up.
- Forced first-person โ no third-person fallback
- Additive camera motions: head bob, sway, and shake layered on your inputs
- Motion blur, chromatic aberration, film grain, and depth of field
- Driving sequences in first-person
Comfort settings in Cyberpunk 2077
PC quirk worth knowing: after around update 2.13, some players report the Additive Camera Motions option only appears when a controller is connected; a community mod restores the setting by config edit if it's missing from your menu.
| Setting | Where | Recommendation |
|---|---|---|
| Additive Camera Motions | Settings > Gameplay (Accessibility, added in patch 2.1) | Off / minimal โ the biggest single fix |
| Motion Blur | Settings > Graphics | Off |
| Chromatic Aberration / Film Grain / Depth of Field | Settings > Graphics | All off โ cleaner image, less perceived motion |
| FOV | Settings > Graphics | Raise toward 90โ100 |
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What helps beyond the settings
- Drive in third-person where the game allows vehicle camera switching
- Take breaks between dense city missions โ symptoms commonly build
- Stop at the first queasy signal; pushing through extends recovery
- A sound-therapy app like Dizzout runs through your existing headphones and is designed to help once symptoms start
Frequently asked questions
Why does Cyberpunk 2077 cause so much motion sickness?+
It's forced first-person with deliberately cinematic camera movement โ additive head bob and sway layered on top of your inputs โ plus heavy post-processing (motion blur, chromatic aberration). That combination is commonly reported as one of the strongest motion-sickness triggers in modern gaming. Patch 2.1's accessibility menu added an Additive Camera Motions toggle for exactly this.
What settings stop Cyberpunk motion sickness?+
Turn Additive Camera Motions off (Gameplay/Accessibility, added in patch 2.1), then turn off Motion Blur, Chromatic Aberration, Film Grain, and Depth of Field in Graphics, and raise FOV toward 90โ100. On PC, if Additive Camera Motions is missing from the menu, connecting a controller can reveal it โ a community mod also restores it.
Can I play Cyberpunk in third person?+
Not officially โ the game is designed around first person (vehicles allow a third-person camera). If first-person is a hard trigger for you even after the settings above, manage exposure: shorter sessions, breaks after driving sections, a fixed gaze on something still when queasiness starts, and slow breathing.
Other game motion-sickness guides
Sources & further reading
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Based on publicly reported player experiences and each game's documented settings, as of July 2026. Settings menus change with updates โ check your version. Game names are trademarks of their respective owners; Dizzout is not affiliated with or endorsed by them. Motion-sickness sensitivity varies by person โ this is informational, not a game review or a substitute for a doctor's advice.