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Cyberpunk 2077 Motion Sickness: Why It Happens & What Helps

Cyberpunk 2077 is a forced first-person game with deliberately heavy camera motion, and one of the most-searched games for motion sickness across every platform it runs on. CD Projekt Red responded over time: patch 2.1 added an accessibility menu with an "Additive Camera Motions" toggle that calms the secondary head-bob movements many players blame.

The quick fix: Turn off additive camera motions in Cyberpunk 2077: Settings > Gameplay (Accessibility) > Additive Camera Motions.

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PC, PlayStation 5, Xbox Series X|S ยท first-person (forced) ยท Has comfort settings ยท Player-reported motion-sickness risk: one of the most commonly reported triggers in gaming.

Reported risk: Cyberpunk 2077
  • Low
  • Moderate
  • High
  • Very high

Risk levels summarise what passengers and riders commonly report, not measured testing.

Key facts

  • Cyberpunk 2077 runs on PC, PlayStation 5, Xbox Series X|S.
  • The camera is first-person (forced).
  • Player reports place it in the high band for motion sickness.
  • The game ships a full set of comfort settings.
  • It sits at number 9 in our ranking of the 20 games players report most for motion sickness.

Why Cyberpunk 2077 can trigger motion sickness

You can't leave first-person in Cyberpunk, and the camera layers extra 'additive' motions like subtle head bob, sway, and shake on top of your inputs for cinematic feel. Add motion blur, chromatic aberration, and depth-of-field post-processing and the screen carries far more motion than your body feels. The commonly reported fix stack: Additive Camera Motions off, the post-processing effects off, and FOV up.

  • Forced first-person: no third-person fallback
  • Additive camera motions: head bob, sway, and shake layered on your inputs
  • Motion blur, chromatic aberration, film grain, and depth of field
  • Driving sequences in first-person
Generic monitor with layered offset geometric edges above a steady horizontal desktop.
Camera effects can add motion beyond your own input.AI-generated editorial image: Dizzout

Adult players, leave the busy screen

Take a screen-free break before deciding what to do next. Adult players who choose Dizzout can prepare their headphones once seated away from the game.

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Comparing apps first? See how the motion sickness apps compare

Adult player stands away from a dark monitor and looks toward a quiet window with the headset removed.
For adult players: pause the display and take in a quiet real-world view.AI-generated illustration: Dizzout

Comfort settings in Cyberpunk 2077

Cyberpunk 2077 ships a full set of comfort settings.

PC quirk worth knowing: after around update 2.13, some players report the Additive Camera Motions option only appears when a controller is connected; a community mod restores the setting by config edit if it's missing from your menu.

SettingWhereRecommendation
Additive Camera MotionsSettings > Gameplay (Accessibility, added in patch 2.1)Off / minimal: the biggest single fix
Motion BlurSettings > GraphicsOff
Chromatic Aberration / Film Grain / Depth of FieldSettings > GraphicsAll off: cleaner image, less perceived motion
FOVSettings > GraphicsRaise toward 90-100

How do I turn off additive camera motions in Cyberpunk 2077?

In Cyberpunk 2077, open Settings > Gameplay (Accessibility) and set Additive Camera Motions to Off.

How do I turn off motion blur in Cyberpunk 2077?

In Cyberpunk 2077, open Settings > Graphics and set Motion Blur to Off.

How do I change the field of view in Cyberpunk 2077?

In Cyberpunk 2077, the FOV setting is in Settings > Graphics. Raise it toward 90-100.

One guide explains these settings for every game: how field of view, motion blur, head bob and camera shake trigger motion sickness.

What helps beyond the settings

  • Drive in third-person where the game allows vehicle camera switching
  • Take breaks between dense city missions: symptoms commonly build
  • Stop at the first queasy signal; pushing through extends recovery
  • A sound-therapy app like Dizzout runs through your existing headphones and is designed to help once symptoms start

The fixes people reach for once they step away from the screen are covered separately, with the trials attached: the remedy verdicts.

Frequently asked questions

Why does Cyberpunk 2077 cause so much motion sickness?

It's forced first-person with deliberately cinematic camera movement, additive head bob and sway layered on top of your inputs, plus heavy post-processing (motion blur, chromatic aberration). That combination is commonly reported as one of the strongest motion-sickness triggers in modern gaming. Patch 2.1's accessibility menu added an Additive Camera Motions toggle for exactly this.

What settings stop Cyberpunk motion sickness?

Turn Additive Camera Motions off (Gameplay/Accessibility, added in patch 2.1), then turn off Motion Blur, Chromatic Aberration, Film Grain, and Depth of Field in Graphics, and raise FOV toward 90-100. On PC, if Additive Camera Motions is missing from the menu, connecting a controller can reveal it. A community mod also restores it.

Can I play Cyberpunk in third person?

Not officially: the game is designed around first person (vehicles allow a third-person camera). If first-person is a hard trigger for you even after the settings above, manage exposure: shorter sessions, breaks after driving sections, a fixed gaze on something still when queasiness starts, and slow breathing.

Other game motion-sickness guides

Sources & further reading

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Based on publicly reported player experiences and each game's documented settings, as of July 2026. Settings menus change with updates, so check your version. Game names are trademarks of their respective owners; Dizzout is not affiliated with or endorsed by them. Motion-sickness sensitivity varies by person, so this is informational, not a game review or a substitute for a doctor's advice.