Supermarket Simulator Motion Sickness: Why It Happens & What Helps
Supermarket Simulator looks calm, but players in Steam threads report motion sickness. The developers added a field of view setting and mouse invert in April 2024, and the game has a mouse sensitivity slider. We found no motion blur, head bob or camera shake setting. Menu paths are not published in the sources we checked, so the paths below are marked unconfirmed.
PC, Mac ยท first-person ยท Partial settings ยท Player-reported motion-sickness risk: one of the most commonly reported triggers in gaming.
- Low
- Moderate
- High
- Very high
Risk levels summarise what passengers and riders commonly report, not measured testing.
Key facts
- Supermarket Simulator runs on PC, Mac.
- The camera is first-person.
- Player reports place it in the high band for motion sickness.
- The game ships some comfort settings, but not a full set.
- 3 specific settings are listed on this page, starting with Field of View.
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Why Supermarket Simulator can trigger motion sickness
The whole game is played in first person with a mouse, and you turn your head constantly to stock shelves, scan items and watch the store. One player says lowering the mouse sensitivity reduces the sensation of moving your head around very fast. That player lowered it all the way and raised the field of view to about 100, and another set sensitivity to 0.50 and the field of view to 60. They disagree on the field of view, which suggests it is worth testing both ways.
- Fast first-person mouse look while stocking shelves and scanning items
- A field of view that players disagree about: one raised it to about 100, another lowered it to 60
- Low or uneven frame rate and input lag, which players say make it worse
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Comfort settings in Supermarket Simulator
Supermarket Simulator ships some comfort settings, but not a full set.
We found no motion blur, head bob or camera shake setting for Supermarket Simulator in the sources checked, and no third-person view that we found. The levers are the field of view, the sensitivity sliders, your frame rate and your screen setup.
| Setting | Where | Recommendation |
|---|---|---|
| Field of View | In-game settings | Test both directions. One player reports about 100 helped and another reports 60 helped |
| Mouse sensitivity | In-game settings | Lower it. One player turned it all the way down |
| Gamepad sensitivity | In-game settings | Lower it too if you play with a controller. One player set both sensitivities to 0.50 |
One guide explains these settings for every game: how field of view, motion blur, head bob and camera shake trigger motion sickness.
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What helps beyond the settings
- Lower mouse sensitivity first, then test the field of view both wider and narrower, in short sessions.
- Keep a stable frame rate of at least 60, and turn off mouse acceleration, which players say helps.
- Take a break between days, and stop at the first queasy signal.
The fixes people reach for once they step away from the screen are covered separately, with the trials attached: the remedy verdicts.
Frequently asked questions
Does Supermarket Simulator have motion sickness settings?
It has the basics. The developers added field of view settings in the April 2024 patch, and the game has a mouse sensitivity slider. We found no motion blur, head bob or camera shake setting.
What settings do players change for motion sickness in Supermarket Simulator?
Players in Steam threads report lowering mouse sensitivity, in one case all the way, and changing the field of view. One raised it to about 100 and another set it to 60. Another player advises holding a stable frame rate of at least 60 and disabling mouse acceleration.
Does the field of view setting stay where I set it in Supermarket Simulator?
It should now. The May 2026 patch notes mention a fix for the field of view resetting when you join a multiplayer session, so recheck it after joining.
Other game motion-sickness guides
Sources & further reading
- https://steamcommunity.com/ogg/2670630/announcements/detail/5749481331451397943
- https://steamcommunity.com/ogg/2670630/announcements/detail/1832065502808922
- https://steamcommunity.com/ogg/2670630/announcements/detail/1816307528948545
- https://steamcommunity.com/app/2670630/discussions/0/4523386962648251478/
- https://steamcommunity.com/app/2670630/discussions/0/6874265117954763133/
- https://store.steampowered.com/api/appdetails?appids=2670630
- https://store.steampowered.com/app/2670630/
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Based on publicly reported player experiences and each game's documented settings, as of October 2026. Settings menus change with updates, so check your version. Game names are trademarks of their respective owners; Dizzout is not affiliated with or endorsed by them. Motion-sickness sensitivity varies by person, so this is informational, not a game review or a substitute for a doctor's advice.