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Kingdom Come: Deliverance 2 Motion Sickness: Why It Happens & What Helps

The reported triggers in Kingdom Come: Deliverance 2 are oddly specific: doors, herb picking and fence hops, which tells you the problem is the scripted camera moves, not ordinary walking. The field of view goes up in the settings or through the cl_fov console command, with press guides covering ultrawide values, and a Nexus mod offers finer control. Head bob has no official switch, a complaint carried over from the first game's forums. Checked September 2026.

PC, PlayStation 5, Xbox Series X|S · first-person · Partial settings · Player-reported motion-sickness risk: commonly reported by motion-sensitive players.

Reported risk — Kingdom Come: Deliverance 2
  • Low
  • Moderate
  • High
  • Very high

Risk levels summarise what passengers and riders commonly report, not measured testing.

Key facts

  • Kingdom Come: Deliverance 2 runs on PC, PlayStation 5, Xbox Series X|S.
  • The camera is first-person.
  • Player reports place it in the moderate band for motion sickness.
  • The game ships some comfort settings, but not a full set.
  • 3 specific settings are listed on this page, starting with Field of view.

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Why Kingdom Come: Deliverance 2 can trigger motion sickness

Warhorse animates Henry's body through every mundane action, and each of those animations moves the camera along a path you did not input: ducking through a doorway, crouching to a herb, vaulting a fence. Players fine during open riding report queasiness clustering at exactly those moments, because scripted close-range motion is a sharper mismatch than self-driven movement. The series-long head bob thread on the official forum asked for a toggle across both games; what shipped is FOV control, which softens the effect by widening the stage the animations play on.

  • Scripted camera animations for doors, herb picking and fence vaults
  • Head bob with no official toggle, a complaint spanning both games
  • Close-quarters combat holding faces and weapons near the camera
  • Long riding sessions building slow exposure between the sharp moments

Comfort settings in Kingdom Come: Deliverance 2

Kingdom Come: Deliverance 2 ships some comfort settings, but not a full set.

SettingWhereRecommendation
Field of viewSettings; the console command cl_fov sets exact valuesRaise it. A wider view shrinks how much of the frame the scripted animations sweep, and press guides document ultrawide-friendly values
Head bobNo official settingPlayers still report no switch, continuing the first game's forum complaint. If a patch adds one it will land in the camera options, so check yours
FOV modNexus ModsCommunity mod for finer field of view control than the settings expose. Unofficial, standard caveats

Set up before your next session with Kingdom Come: Deliverance 2

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What helps beyond the settings

  • Raise FOV before the early quest chores, which are dense with doors and gathering animations
  • Batch your herb picking and settle your stomach after, rather than alternating with combat
  • Ride in third person where the game offers it for horses, and take roads over rough ground
  • A drug-free sound-therapy app like Dizzout is designed to help once symptoms have started, through any headphones

The fixes people reach for once they step away from the screen are covered separately, with the trials attached: the remedy verdicts.

Frequently asked questions

How do you change the field of view in Kingdom Come: Deliverance 2?

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In the settings, or precisely through the cl_fov console command, which press coverage documents alongside ultrawide guidance. A Nexus mod adds finer control if the built-in range is not enough. Raising it is the main official comfort change the game offers.

Why do doors and herb picking make me queasy when riding does not?

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Those actions play scripted camera animations: the view ducks, dips and swings along a canned path at close range, motion your hands did not produce. Self-driven movement, like riding, lets your brain predict the camera. Unpredicted close motion is the sharper mismatch, which matches how specifically players name doors, herbs and fences in the threads.

Can you turn off head bob in KCD2?

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Players report no official head bob switch, the same complaint the first game's forum carried for years in the thread this page cites. The field of view is the lever that exists, softening the bob by widening the view rather than removing the motion. Check your build's camera options in case a patch has added a toggle since these threads.

Other game motion-sickness guides

Sources & further reading

Your next question, probably

Based on publicly reported player experiences and each game's documented settings, as of September 2026. Settings menus change with updates, so check your version. Game names are trademarks of their respective owners; Dizzout is not affiliated with or endorsed by them. Motion-sickness sensitivity varies by person, so this is informational, not a game review or a substitute for a doctor's advice.