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DOOM (2016) Motion Sickness: Why It Happens & What Helps

DOOM (2016) is built on fast, fluid movement in a first-person view. The PC version has a field of view setting from 90 to 130, with a default of 90, according to PCGamingWiki. Steam players also switch off motion blur and pick a one-dot crosshair. No developer guide to the comfort options was reachable, so this page marks which settings rest on player reports.

PC, PlayStation 4, Xbox One, Switch ยท first-person ยท Partial settings ยท Player-reported motion-sickness risk: commonly reported by motion-sensitive players.

Reported risk: DOOM (2016)
  • Low
  • Moderate
  • High
  • Very high

Risk levels summarise what passengers and riders commonly report, not measured testing.

Key facts

  • DOOM (2016) runs on PC, PlayStation 4, Xbox One, Switch.
  • The camera is first-person.
  • Player reports place it in the moderate band for motion sickness.
  • The game ships some comfort settings, but not a full set.
  • 3 specific settings are listed on this page, starting with Field of view.

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Why DOOM (2016) can trigger motion sickness

The game keeps you strafing, jumping and finishing demons up close, so the view changes direction constantly while your inner ear feels you sitting still. That mismatch is what motion sickness is. Players in a May 2016 Steam thread say two changes helped them: a wider field of view and motion blur off. Others add that a steady frame rate matters, because frame rate dips make the movement look choppy.

  • Fast, fluid movement and constant strafing in close fights
  • Motion blur smearing the image during quick turns
  • A frame rate that dips, which makes fast movement look choppy

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Comfort settings in DOOM (2016)

DOOM (2016) ships some comfort settings, but not a full set.

SettingWhereRecommendation
Field of viewGraphics optionsRaise it. The PC range is 90 to 130 and the default is 90. Players suggest the upper part of the range until the edges start to stretch
Motion blurIn-game settingsTurn it off. Players report it helps
Crosshair styleIn-game settingsChoose the simple one-dot style, so you have one fixed point on screen

One guide explains these settings for every game: how field of view, motion blur, head bob and camera shake trigger motion sickness.

What helps beyond the settings

  • Lower the graphics settings until the frame rate holds steady before you adjust anything else
  • Take breaks between levels, and stop at the first queasy signal
  • Play in a well-lit room, and look at something still and far away when queasiness starts

The fixes people reach for once they step away from the screen are covered separately, with the trials attached: the remedy verdicts.

Frequently asked questions

Does DOOM (2016) have an FOV slider?

On PC, yes. PCGamingWiki lists a native field of view setting from 90 to 130 with a default of 90, and notes that it does not scale the weapon models. A Steam player says it sits in the graphics options. The console versions were not checked.

Can I turn off motion blur in DOOM (2016)?

A May 2016 Steam thread says yes. One player there mentions disabling motion blur as a change that helped a bit. The sources do not give the menu path or the exact option wording, so look through the graphics options.

Why does DOOM (2016) make me feel sick?

The store page describes fast, fluid movement and intense first-person combat. The view turns and changes direction all the time while your body sits still. A wider field of view, motion blur off and a steady frame rate are the changes Steam posts report helping.

Other game motion-sickness guides

Sources & further reading

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Based on publicly reported player experiences and each game's documented settings, as of October 2026. Settings menus change with updates, so check your version. Game names are trademarks of their respective owners; Dizzout is not affiliated with or endorsed by them. Motion-sickness sensitivity varies by person, so this is informational, not a game review or a substitute for a doctor's advice.