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BioShock (Remastered collection and Infinite) Motion Sickness: Why It Happens & What Helps

The BioShock remasters revived a 2007 comfort problem on modern screens, and the fixes are scattered across three games and two eras. The short version: a patch added a field of view slider to BioShock 1 and 2 Remastered, spanning 75 to 130 in the graphics options, after launch-window complaints. Before that patch the route was User.ini edits, which the community guides still document. Infinite is its own case, with its swaying skyline city on top. Checked September 2026.

PC, PlayStation, Xbox, Switch · first-person · Partial settings · Player-reported motion-sickness risk: commonly reported by motion-sensitive players.

Reported risk — BioShock (Remastered collection and Infinite)
  • Low
  • Moderate
  • High
  • Very high

Risk levels summarise what passengers and riders commonly report, not measured testing.

Key facts

  • BioShock (Remastered collection and Infinite) runs on PC, PlayStation, Xbox, Switch.
  • The camera is first-person.
  • Player reports place it in the moderate band for motion sickness.
  • The game ships some comfort settings, but not a full set.
  • 3 specific settings are listed on this page, starting with Field of view (BioShock 1 and 2 Remastered).

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Why BioShock (Remastered collection and Infinite) can trigger motion sickness

The original BioShock was tuned for 2007 televisions, and the remasters put that same close, narrow camera on much larger modern displays, where it fills more of your vision. Threads even report the remaster dropped the original's Horizontal FOV Lock option, which is why some players found the remaster worse than the game they remembered. The patched 75 to 130 slider resolved most of it for the first two games. Infinite adds a different trigger: Columbia sways, airships drift, and skyline rides swing the camera through loops no FOV value can steady.

  • A 2007-era close camera magnified by modern screen sizes
  • The remaster shipping without the original's FOV lock option, per player threads
  • Skyline rides and airship drift in Infinite moving the world around you
  • Plasmid and vigor screen effects layered over combat

Comfort settings in BioShock (Remastered collection and Infinite)

BioShock (Remastered collection and Infinite) ships some comfort settings, but not a full set.

SettingWhereRecommendation
Field of view (BioShock 1 and 2 Remastered)Graphics options, added by patchThe patched slider spans 75 to 130. Raise it well above default; the wide ceiling is generous by any era's standard
User.ini editsConfig files, the pre-patch routeCommunity guides document SetFOV binds and edits for fine control or for builds where the slider misbehaves. Unofficial, so back files up
Field of view (Infinite)OptionsInfinite's adjustment is narrower than the remasters'; treat it as a trim and expect the skylines to stay lively regardless

Set up before your next session with BioShock (Remastered collection and Infinite)

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What helps beyond the settings

  • Fix the slider before Rapture's opening lighthouse descent rather than three hours in
  • In Infinite, keep skyline rides short and look to the destination platform, the one stable point in the loop
  • Break between levels; art-deco interiors keep walls near the camera for hours
  • A drug-free sound-therapy app like Dizzout is designed to help once symptoms have started, through any headphones

The fixes people reach for once they step away from the screen are covered separately, with the trials attached: the remedy verdicts.

Frequently asked questions

Do the BioShock remasters have an FOV slider?

Yes, since a post-launch patch: BioShock 1 and 2 Remastered gained a field of view slider in the graphics options spanning 75 to 130, which coverage at the time noted was one of the most requested fixes. Earlier guides describing User.ini edits date from before the patch, though those edits remain useful for fine control.

Why did the remaster make me feel worse than the original BioShock did?

Two reasons players have pieced together in the threads. Modern screens are bigger and closer than 2007 setups, so the same narrow camera fills more of your vision. And threads report the remaster dropped the original's Horizontal FOV Lock option at launch, removing a control the old game had. The patched slider addressed the second problem properly.

Which BioShock is hardest on motion-sensitive players?

Player reports point at Infinite, not because of its camera settings but because of Columbia itself: the city sways, airships drift past windows, and skyline rides swing you through loops and drops. Those are world-motion triggers no FOV value removes. The first two games, post-patch, are the more settings-fixable pair.

Other game motion-sickness guides

Sources & further reading

Your next question, probably

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Based on publicly reported player experiences and each game's documented settings, as of September 2026. Settings menus change with updates, so check your version. Game names are trademarks of their respective owners; Dizzout is not affiliated with or endorsed by them. Motion-sickness sensitivity varies by person, so this is informational, not a game review or a substitute for a doctor's advice.