Avowed Motion Sickness: Why It Happens & What Helps
Avowed shipped one of the most complete comfort menus of 2025: head bobbing has an off switch plus a strength slider, local camera shake takes a zero, camera sway is adjustable, the field of view runs 60 to 105 with 90 recommended in-game, and if none of that suits you, the whole game swaps to third person on the fly. Players still ask about motion sickness in the forums, which is why the page exists, but nearly every trigger here has a control. Checked September 2026.
PC, Xbox Series X|S · first- or third-person · Has comfort settings · Player-reported motion-sickness risk: commonly reported by motion-sensitive players.
- Low
- Moderate
- High
- Very high
Risk levels summarise what passengers and riders commonly report, not measured testing.
Key facts
- Avowed runs on PC, Xbox Series X|S.
- The camera is first- or third-person.
- Player reports place it in the moderate band for motion sickness.
- The game ships a full set of comfort settings.
- 5 specific settings are listed on this page, starting with Head Bobbing.
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Why Avowed can trigger motion sickness
First-person RPGs accumulate camera motion from everywhere: walking bob, combat shake, spell effects, climbing animations. Avowed's designers put a control on nearly each layer, filed under accessibility, which is where players forget to look. The result inverts this cluster's usual story. Instead of documenting what cannot be fixed, the work here is a checklist: five settings in one visit, then the camera-mode swap as insurance. The players still reporting symptoms in the threads are usually one unvisited accessibility screen away from the fix stack.
- Head bobbing, on by default before the accessibility menu is visited
- Combat camera shake from hits and abilities
- Camera sway layered on movement
- The default field of view sitting below the in-game 90 recommendation
Comfort settings in Avowed
Avowed ships a full set of comfort settings.
| Setting | Where | Recommendation |
|---|---|---|
| Head Bobbing | Accessibility settings | Off, or drop the strength slider until walking reads steady |
| Local Camera Shake Strength | Accessibility settings | Zero. Combat stops jolting the frame |
| Camera sway | Accessibility settings | Down or off; it is the subtle layer under the bob |
| Field of view | Settings, 60 to 105 | The game itself recommends 90; motion-sensitive players should start there and adjust upward |
| Camera mode | Swappable first or third person, on the fly | Third person is the escape hatch if first-person motion bothers you regardless of tuning |
Set up before your next session with Avowed
Dizzout runs on your phone, not on the machine you are playing on. Install it now, and when you next feel it starting, move the headphones you are wearing over to your phone and press play. Drug-free, and it works once symptoms have already begun.
Before you need it: find out how prone you are
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Put it on your phone
Free to try, no card needed. Or go straight to the App Store or Google Play.
On a computer? Dizzout installs on your phone. Scan the code, or open dizzout.com/get on your phone and it'll take you straight to the right store.
Know someone who gets motion sick?
Send them the app that helps stop it, drug-free, in about 90 seconds, works with any headphones. Free to try.
What helps beyond the settings
- Do the full accessibility visit once, before playing: bob off, shake zero, sway down, FOV to 90
- Use third person for long traversal and first person for the moments you prefer it
- Break between region transitions; the game is dense enough to run long sessions unnoticed
- A drug-free sound-therapy app like Dizzout is designed to help once symptoms have started, through any headphones
The fixes people reach for once they step away from the screen are covered separately, with the trials attached: the remedy verdicts.
Frequently asked questions
What are the best Avowed settings for motion sickness?
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Five changes, mostly in the accessibility menu: Head Bobbing off or strength down, Local Camera Shake Strength at zero, camera sway reduced, field of view at the in-game recommendation of 90 or higher, and the camera mode swapped to third person whenever first person stops agreeing with you. Settings guides covering exactly this stack exist because the menu is unusually complete.
Can you play Avowed in third person?
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Yes, and you can swap between first and third person on the fly rather than committing at the start, which press coverage highlighted since many players assumed the choice was locked. For motion-sensitive players that swap is the single most powerful option in the game, because it changes the camera model entirely rather than tuning it.
Does Avowed have an FOV slider on Xbox?
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The field of view adjustment spans 60 to 105 with 90 recommended in-game, and the comfort options ship in the accessibility settings across platforms. Check the accessibility screen on your build; the settings guides this page cites document the same controls PC players use.
Other game motion-sickness guides
Sources & further reading
- https://vulkk.com/2025/02/14/avowed-settings-and-ui-guide/
- https://www.escapistmagazine.com/best-settings-to-reduce-motion-sickness-in-avowed/
- https://game8.co/games/Avowed/archives/497515
- https://www.pcgamer.com/games/rpg/avowed-fooled-us-all-into-thinking-you-have-to-commit-to-playing-in-first-or-third-person-but-you-can-actually-swap-on-the-fly-like-in-fallout-or-the-elder-scrolls/
- https://steamcommunity.com/app/2457220/discussions/0/523083237290993455/
Your next question, probably
Based on publicly reported player experiences and each game's documented settings, as of September 2026. Settings menus change with updates, so check your version. Game names are trademarks of their respective owners; Dizzout is not affiliated with or endorsed by them. Motion-sickness sensitivity varies by person, so this is informational, not a game review or a substitute for a doctor's advice.