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The Last of Us Part II Remastered Motion Sickness: Why It Happens & What Helps

Naughty Dog built a dedicated motion sickness section into The Last of Us Part II, and the Remastered version keeps it. It covers camera shake, motion blur, the dolly zoom effect, field of view, camera distance, full screen effects and a persistent centre dot. This page lists each one with a suggested value.

PlayStation 5, PC ยท third-person ยท Has comfort settings ยท Player-reported motion-sickness risk: commonly reported by motion-sensitive players.

Reported risk: The Last of Us Part II Remastered
  • Low
  • Moderate
  • High
  • Very high

Risk levels summarise what passengers and riders commonly report, not measured testing.

Key facts

  • The Last of Us Part II Remastered runs on PlayStation 5, PC.
  • The camera is third-person.
  • Player reports place it in the moderate band for motion sickness.
  • The game ships a full set of comfort settings.
  • 7 specific settings are listed on this page, starting with Camera shake.

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Why The Last of Us Part II Remastered can trigger motion sickness

PlayStation's accessibility page says simulated 3D movement can be a source of motion sickness for many players. The motion sickness section lets you adjust camera shake, motion blur, camera distance and field of view. The dolly zoom effect, where the camera moves backwards and zooms at the same time, is described by the game as disorienting.

  • Camera shake
  • Dolly zoom moments, where the camera moves back and zooms at once
  • Motion blur and full screen status effects

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Comfort settings in The Last of Us Part II Remastered

The Last of Us Part II Remastered ships a full set of comfort settings.

SettingWhereRecommendation
Camera shakeOptions > Accessibility > Motion SicknessLowest value
Motion blurOptions > Accessibility > Motion SicknessLowest value
Dolly zoom effectOptions > Accessibility > Motion SicknessOff
Field of viewOptions > Accessibility > Motion SicknessRaise it to widen the view
Camera distanceOptions > Accessibility > Motion SicknessTest both directions in a short session
Full screen effectsOptions > Accessibility > Motion SicknessOff
Persistent centre dotOptions > Accessibility > Motion SicknessOn, for a fixed point to look at

One guide explains these settings for every game: how field of view, motion blur, head bob and camera shake trigger motion sickness.

What helps beyond the settings

  • Change one setting at a time and test it in a short session
  • Keep the frame rate steady, because stutter makes motion harder to follow
  • Stop at the first queasy signal and rest before you continue

The fixes people reach for once they step away from the screen are covered separately, with the trials attached: the remedy verdicts.

Frequently asked questions

Does The Last of Us Part II have motion sickness settings?

Yes. PlayStation lists a Motion sickness section with Camera shake, Motion blur, Dolly zoom effect, Field of view, Camera distance, Full screen effects and a Persistent centre dot.

Why does The Last of Us Part II make me dizzy?

PlayStation's accessibility page says simulated 3D movement can be a source of motion sickness for many players. Camera shake, motion blur and the dolly zoom effect add movement to the image. Lower them first.

How do I turn off the dolly zoom in The Last of Us Part II?

Open Options, choose Accessibility, then the Motion sickness section, and switch Dolly zoom effect off. The game describes it as moments where the camera moves backwards and zooms at the same time.

Other game motion-sickness guides

Sources & further reading

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Based on publicly reported player experiences and each game's documented settings, as of October 2026. Settings menus change with updates, so check your version. Game names are trademarks of their respective owners; Dizzout is not affiliated with or endorsed by them. Motion-sickness sensitivity varies by person, so this is informational, not a game review or a substitute for a doctor's advice.