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The Last of Us Part I Motion Sickness: Why It Happens & What Helps

The Last of Us Part I has a Motion Sickness section in its Accessibility options, and the PC version adds a depth of field setting in its Graphics options. Together they cover camera shake, motion blur, camera distance, field of view and a persistent centre dot. This page lists each one with a suggested value.

PlayStation 5, PC ยท third-person ยท Has comfort settings ยท Player-reported motion-sickness risk: commonly reported by motion-sensitive players.

Reported risk: The Last of Us Part I
  • Low
  • Moderate
  • High
  • Very high

Risk levels summarise what passengers and riders commonly report, not measured testing.

Key facts

  • The Last of Us Part I runs on PlayStation 5, PC.
  • The camera is third-person.
  • Player reports place it in the moderate band for motion sickness.
  • The game ships a full set of comfort settings.
  • 6 specific settings are listed on this page, starting with Camera shake.

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Why The Last of Us Part I can trigger motion sickness

GG Recon notes that there is a lot of motion blur as you move from place to place in combat, and that the camera shake can be off-putting as the character runs forward. The Motion Sickness section lets you turn both down and change the camera distance and field of view.

  • Camera shake while the character runs forward
  • Motion blur during combat
  • Camera distance and field of view left at their defaults

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Comfort settings in The Last of Us Part I

The Last of Us Part I ships a full set of comfort settings.

SettingWhereRecommendation
Camera shakeOptions > Accessibility > Motion SicknessLowest value
Motion blurOptions > Accessibility > Motion SicknessLowest value
Field of viewOptions > Accessibility > Motion SicknessRaise it to widen the view
Camera distanceOptions > Accessibility > Motion SicknessTest both directions in a short session
Persistent centre dotOptions > Accessibility > Motion SicknessOn, for a fixed point to look at
Depth of Field (PC)Options > Graphics > Post-Effects Settings > Depth of FieldOff

One guide explains these settings for every game: how field of view, motion blur, head bob and camera shake trigger motion sickness.

What helps beyond the settings

  • Change one setting at a time and test it in a short session
  • Keep the frame rate steady, because stutter makes motion harder to follow
  • Stop at the first queasy signal and rest before you continue

The fixes people reach for once they step away from the screen are covered separately, with the trials attached: the remedy verdicts.

Frequently asked questions

Does The Last of Us Part I have motion sickness settings?

Yes. The Accessibility options include a Motion Sickness section with camera shake, motion blur, camera distance, field of view and a persistent centre dot. The PC version also lists Depth of Field under Graphics.

How do I turn off motion blur and camera shake in The Last of Us Part I?

Open Options, choose Accessibility, then the Motion Sickness section. GG Recon says you can turn both off there.

Can I change the field of view in The Last of Us Part I?

Yes. GG Recon lists a field of view setting in the Motion Sickness section, next to a camera distance setting.

Other game motion-sickness guides

Sources & further reading

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Based on publicly reported player experiences and each game's documented settings, as of October 2026. Settings menus change with updates, so check your version. Game names are trademarks of their respective owners; Dizzout is not affiliated with or endorsed by them. Motion-sickness sensitivity varies by person, so this is informational, not a game review or a substitute for a doctor's advice.