The Exit 8 Motion Sickness: Why It Happens & What Helps
The Exit 8 is a first-person walking game set in an underground passageway that repeats, and players on the Steam forum report nausea after short sessions. The developers' patch notes name a camera acceleration setting. Players name a camera shake setting and a head bob option too. No developer guide to motion sickness was found, so most of what follows comes from player reports.
PC, PlayStation, Xbox, Switch, Switch 2, iOS, Android, Meta Quest ยท first-person ยท Partial settings ยท Player-reported motion-sickness risk: one of the most commonly reported triggers in gaming.
- Low
- Moderate
- High
- Very high
Risk levels summarise what passengers and riders commonly report, not measured testing.
Key facts
- The Exit 8 runs on PC, PlayStation, Xbox, Switch, Switch 2, iOS, Android, Meta Quest.
- The camera is first-person.
- Player reports place it in the high band for motion sickness.
- The game ships some comfort settings, but not a full set.
- 3 specific settings are listed on this page, starting with Camera shake.
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Why The Exit 8 can trigger motion sickness
You walk the same corridor again and again, with the camera moving as you go. Players describe the camera shaking, the camera acceleration, stutter and aliasing as the causes, and they do not agree on which one matters most. The developer notes confirm a camera acceleration setting and a graphics settings screen. Everything else here is a player report.
- Camera shake while you walk, which players say can be turned off
- Camera acceleration, which the developers' notes name and one player says cannot be turned off
- Stutter and a repetitive texture in a long corridor, as players describe it
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Comfort settings in The Exit 8
The Exit 8 ships some comfort settings, but not a full set.
| Setting | Where | Recommendation |
|---|---|---|
| Camera shake | In-game settings | Set it to zero or turn it off, as two players report. They say the game lets you turn it off entirely |
| Camera acceleration | In-game settings | Try the maximum value, as one player reports. Another player says the effect cannot be turned off |
| Head bob | In-game settings | Turn it off if your version lists it. One player kept feeling sick with it off, so it may not be enough alone |
One guide explains these settings for every game: how field of view, motion blur, head bob and camera shake trigger motion sickness.
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In-game settings
Field of view, camera shake and motion blur fix the cause on screen, where the game offers them.
Dizzout
Sound therapy through any headphones, for when the nausea has already started. Eyes open or closed, on any phone, with relief in about 90 seconds.
What helps beyond the settings
- Turn camera shake all the way down and try camera acceleration at its maximum before you start
- Lower the resolution scale if the game stutters, since players link stutter to nausea
- Look at something still and far away until it passes, and try slow breathing
The fixes people reach for once they step away from the screen are covered separately, with the trials attached: the remedy verdicts.
Frequently asked questions
Does The Exit 8 make you motion sick?
Players on the Steam forum say it does, and some report nausea after short sessions. Players name camera shake, camera acceleration, motion blur and stutter as causes. These are player reports, not developer statements.
Can I turn off camera shake in The Exit 8?
Players say yes. One wrote that the camera shake can be turned off entirely, and another advises setting it to zero. The developers' patch notes name a camera acceleration setting but do not mention camera shake, and the sources opened do not name the menu.
What is camera acceleration in The Exit 8?
The developers' Version 1.0.8 notes say they fixed a bug where camera acceleration was reset on game over, so it is a saved setting. One player advises setting it to the maximum to make the camera less nauseating. Another says it cannot be turned off.
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Other game motion-sickness guides
Sources & further reading
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Based on publicly reported player experiences and each game's documented settings, as of October 2026. Settings menus change with updates, so check your version. Game names are trademarks of their respective owners; Dizzout is not affiliated with or endorsed by them. Motion-sickness sensitivity varies by person, so this is informational, not a game review or a substitute for a doctor's advice.