Far Cry 6 Motion Sickness: Why It Happens & What Helps
Far Cry 6 is a first-person open world shooter, and its own menu text says what to change. It has a Motion preset in the Accessibility options, described in the game as a way to decrease motion sickness, plus separate switches for gun and head bobbing, camera shakes, motion blur and scope sway. The field of view setting carries the note that increasing the default value may help with motion sickness.
PC, PlayStation, Xbox ยท first-person ยท Has comfort settings ยท Player-reported motion-sickness risk: commonly reported by motion-sensitive players.
- Low
- Moderate
- High
- Very high
Risk levels summarise what passengers and riders commonly report, not measured testing.
Key facts
- Far Cry 6 runs on PC, PlayStation, Xbox.
- The camera is first-person.
- Player reports place it in the moderate band for motion sickness.
- The game ships a full set of comfort settings.
- 7 specific settings are listed on this page, starting with Motion preset.
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Why Far Cry 6 can trigger motion sickness
You sprint, drive, fly and shoot through a large first-person world, and the view carries head bob, camera shake during action, motion blur and sway while your inner ear feels you sitting still. That mismatch is what motion sickness is. Ubisoft built the fixes into the options and wrote the motion sickness purpose into the setting descriptions, so each one is worth checking. The Motion preset turns on several of them at once.
- Gun and head bobbing while you walk and run
- Camera shake during action moments, plus motion blur on fast objects
- Scope sway when you aim a sniper rifle, and the poisoned and drunk screen effects
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Comfort settings in Far Cry 6
Far Cry 6 ships a full set of comfort settings.
| Setting | Where | Recommendation |
|---|---|---|
| Motion preset | Options > Accessibility | Turn it on first. The game describes it as a way to decrease motion sickness, and you can adjust each option it changes afterwards |
| Disable gun and head bobbing | In-game settings | Turn it on. The game says it stops the bobbing while walking and running to help reduce motion sickness |
| Camera shakes | In-game settings | Lower the intensity. The game says it helps reduce motion sickness |
| Motion blur | In-game settings | Turn it off |
| Reticle sway | In-game settings | Turn it off to stop the scope sway in the sniper scope |
| Poisoned and drunk effects | In-game settings | Keep them off. The game warns that these screen effects can cause motion sickness |
| Field of view | In-game settings | Raise it above the default. The game says this may help, and PCGamingWiki lists 60 to 120 horizontal on a 16:9 screen. Lower it on multi-monitor setups to avoid stretching |
One guide explains these settings for every game: how field of view, motion blur, head bob and camera shake trigger motion sickness.
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What helps beyond the settings
- Start with the Motion preset, then check each option it changes, so you know which ones helped
- Drive and fly in short stints, and stop at the first queasy signal
- Look at something still and far away for a minute after a long chase before you go back in
The fixes people reach for once they step away from the screen are covered separately, with the trials attached: the remedy verdicts.
Frequently asked questions
Does Far Cry 6 have a motion sickness setting?
Yes. The game's own text describes the Motion preset in the Accessibility options as a way to decrease motion sickness during gameplay by enabling several options that sit in other Options menus. It also has separate switches for gun and head bobbing, camera shakes, motion blur and scope sway, and a field of view setting.
How do I turn off head bob in Far Cry 6?
Turn on Disable Gun and Head Bobbing. The game describes it as disabling the gun and head bobbing animation during walking and running to help reduce motion sickness. The sources do not name the menu tab for it, so look through the options, or use the Accessibility Motion preset.
What field of view should I use in Far Cry 6?
Raise it above the default. The game's description says increasing the default value may help with motion sickness, and PCGamingWiki lists a range of 60 to 120 horizontal on a 16:9 screen. The same description says to lower the value on a multi-monitor setup to avoid stretching, so adjust in small steps.
Other game motion-sickness guides
Sources & further reading
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Based on publicly reported player experiences and each game's documented settings, as of October 2026. Settings menus change with updates, so check your version. Game names are trademarks of their respective owners; Dizzout is not affiliated with or endorsed by them. Motion-sickness sensitivity varies by person, so this is informational, not a game review or a substitute for a doctor's advice.