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Marvel's Spider-Man 2 Motion Sickness: Why It Happens & What Helps

Marvel's Spider-Man 2 is a third-person game built around fast web-swinging. Insomniac lists its comfort options in the Camera and Visual groups, and the PC version has a field of view setting in its Graphics menu. This page gives the location and a suggested value for each one.

PlayStation 5, PC ยท third-person ยท Has comfort settings ยท Player-reported motion-sickness risk: commonly reported by motion-sensitive players.

Reported risk: Marvel's Spider-Man 2
  • Low
  • Moderate
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  • Very high

Risk levels summarise what passengers and riders commonly report, not measured testing.

Key facts

  • Marvel's Spider-Man 2 runs on PlayStation 5, PC.
  • The camera is third-person.
  • Player reports place it in the moderate band for motion sickness.
  • The game ships a full set of comfort settings.
  • 10 specific settings are listed on this page, starting with Camera Shake.

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Why Marvel's Spider-Man 2 can trigger motion sickness

Swinging pushes the camera through roll, pitch and field of view changes while you sit still. Insomniac names those changes in its Swing Camera Motion setting. It also added Slow Corner Timescale to reduce disorientation when you whip around a corner at speed. Motion blur, film grain, chromatic aberration and depth of field put more movement into the image on top of that.

  • Swing camera motion: roll, pitch and field of view changes while you swing
  • Fast corner turns when you whip around buildings at speed
  • Screen effects: motion blur, film grain, chromatic aberration and depth of field

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Comfort settings in Marvel's Spider-Man 2

Marvel's Spider-Man 2 ships a full set of comfort settings.

SettingWhereRecommendation
Camera ShakeSettings > Game > Camera (PC)Off
Swing Camera MotionSettings > Game > Camera (PC)Lower it to cut the roll, pitch and field of view changes while swinging
Slow Corner TimescaleGameplay > Swing AssistsOn, so the game slows at fast corner turns
Center DotVisualOn, for a fixed point to look at
Motion BlurPS5: Visual > Screen Effects. PC: Graphics menu > Camera EffectsLowest setting or off
Film GrainPS5: Visual > Screen Effects. PC: Graphics menu > Camera Effects0
Chromatic AberrationPS5: Visual > Screen Effects. PC: Graphics menu > Camera EffectsOff
Depth of FieldPS5: Visual > Screen Effects. PC: Graphics menu > Camera EffectsOff
Field of View (PC)Graphics menu > Camera EffectsTry a wider view and stop where the image feels steady
Look SensitivitySettings > Game > Camera (PC)Lower it so turns are slower and smoother

One guide explains these settings for every game: how field of view, motion blur, head bob and camera shake trigger motion sickness.

What helps beyond the settings

  • Keep the frame rate steady, because stutter makes fast motion harder to follow
  • Slow the game down: Insomniac's Game Speed option runs it at 30%, 50% or 70% of normal speed
  • Stop at the first queasy signal and rest before you continue

The fixes people reach for once they step away from the screen are covered separately, with the trials attached: the remedy verdicts.

Frequently asked questions

Does Marvel's Spider-Man 2 have motion sickness settings?

Yes. Insomniac lists Camera Shake, Swing Camera Motion, Motion Blur, Film Grain, Chromatic Aberration, Depth of Field and a Center Dot. Slow Corner Timescale slows the game at fast corner turns. The PC version also has a Field of View setting in its Graphics menu.

Why does Spider-Man 2 make me dizzy?

The camera moves with you at speed, and the game adds roll, pitch and field of view changes while you swing. Screen effects such as motion blur add more movement on top. Lower Swing Camera Motion and switch the effects off first.

What should I change first in Spider-Man 2?

Turn off Camera Shake and Motion Blur, set Film Grain to 0 and lower Swing Camera Motion. Add the Center Dot if you still feel unsteady. Change one setting at a time so you know which one helped.

Other game motion-sickness guides

Sources & further reading

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Based on publicly reported player experiences and each game's documented settings, as of October 2026. Settings menus change with updates, so check your version. Game names are trademarks of their respective owners; Dizzout is not affiliated with or endorsed by them. Motion-sickness sensitivity varies by person, so this is informational, not a game review or a substitute for a doctor's advice.