God of War Ragnarok Motion Sickness: Why It Happens & What Helps
God of War Ragnarok is an over-the-shoulder action game with a continuous camera and no cuts. Santa Monica Studio built a group of motion reduction settings for it, plus a preset that sets several at once. PCGamingWiki lists no field of view slider for the PC version, so the motion reduction settings are the official fix. This page lists each option and where it sits.
PlayStation 5, PlayStation 4, PC · third-person (over-the-shoulder) · No FOV fix · Player-reported motion-sickness risk: commonly reported by motion-sensitive players.
- Low
- Moderate
- High
- Very high
Risk levels summarise what passengers and riders commonly report, not measured testing.
Key facts
- God of War Ragnarok runs on PlayStation 5, PlayStation 4, PC.
- The camera is third-person (over-the-shoulder).
- Player reports place it in the moderate band for motion sickness.
- The game has no field of view control.
- 7 specific settings are listed on this page, starting with Motion reduction preset.
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Why God of War Ragnarok can trigger motion sickness
The camera never cuts away, so every combat turn and every idle moment keeps the image moving. The game adds short, sudden camera shake in combat and slow handheld sway while you idle or travel. On PS5, motion blur and film grain default to the highest level of 10.
- Camera shake in combat
- Ambient camera sway while idling or travelling
- Motion blur and film grain, both at 10 by default on PS5
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Comfort settings in God of War Ragnarok
God of War Ragnarok has no field of view control.
PCGamingWiki lists no field of view slider in God of War Ragnarok. It gives the PC default as 73 and points to a mod for changes. The motion reduction settings are the official fix.
| Setting | Where | Recommendation |
|---|---|---|
| Motion reduction preset | Settings > Accessibility > Accessibility Presets | Some or Full, then adjust single options |
| Camera shake | Settings > Graphics and Camera > Motion Reduction | 0 |
| Ambient camera sway | Settings > Graphics and Camera > Motion Reduction | 0 |
| Motion blur | Settings > Graphics & Camera > Graphics | 0 |
| Film grain | Settings > Graphics & Camera > Graphics | 0 |
| Horizontal and vertical rotation speed | Settings > Graphics and Camera > Camera | Lower them so turns are slower |
| Persistent dot | Settings > HUD | Small, Medium or Large |
One guide explains these settings for every game: how field of view, motion blur, head bob and camera shake trigger motion sickness.
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What helps beyond the settings
- Apply the Motion reduction preset, then raise single options back up one at a time
- Keep the persistent dot on during combat
- Stop at the first queasy signal and rest before you continue
The fixes people reach for once they step away from the screen are covered separately, with the trials attached: the remedy verdicts.
Frequently asked questions
Does God of War Ragnarok have motion sickness settings?
Yes. PlayStation lists a Motion reduction preset plus separate Camera shake, Ambient camera sway, Motion blur and Film Grain sliders from 0 to 10, a Persistent center dot and Cinematic smoothing.
How do I turn off motion blur in God of War Ragnarok?
Open Settings, choose Graphics & Camera, stay on the Graphics section and set the Motion Blur slider to 0. Film Grain sits in the same place. On PS5, both default to 10.
Does God of War Ragnarok have a field of view slider?
PCGamingWiki lists none. It gives the PC default as 73 and points to a camera mod for changes. The game's own comfort options are the motion reduction settings.
Other game motion-sickness guides
Sources & further reading
- https://www.playstation.com/en-us/games/god-of-war-ragnarok/accessibility/
- https://caniplaythat.com/2022/11/03/god-of-war-ragnarok-accessibility-menu-deep-dive/
- https://seekingtech.com/how-to-customize-film-grain-and-motion-blur-in-ps5-version-of-god-of-war-ragnarok/
- https://en.wikipedia.org/wiki/God_of_War_Ragnarök
- https://www.pcgamingwiki.com/wiki/God_of_War_Ragnarök
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Based on publicly reported player experiences and each game's documented settings, as of October 2026. Settings menus change with updates, so check your version. Game names are trademarks of their respective owners; Dizzout is not affiliated with or endorsed by them. Motion-sickness sensitivity varies by person, so this is informational, not a game review or a substitute for a doctor's advice.