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Split Fiction Motion Sickness: Why It Happens & What Helps

Split Fiction is a two-player, third-person co-op game from the makers of It Takes Two. EA's accessibility page lists a camera shake toggle, a Persistent Dot that sits in the center of the screen to help with motion sickness, and camera sensitivity for each player. It also says motion blur and chromatic aberration are not in the gameplay by design. No field of view setting is listed. Checked October 2026.

PC, PlayStation 5, Xbox Series X|S, Switch 2 ยท third-person, split-screen co-op ยท No FOV fix ยท Player-reported motion-sickness risk: commonly reported by motion-sensitive players.

Reported risk: Split Fiction
  • Low
  • Moderate
  • High
  • Very high

Risk levels summarise what passengers and riders commonly report, not measured testing.

Key facts

  • Split Fiction runs on PC, PlayStation 5, Xbox Series X|S, Switch 2.
  • The camera is third-person, split-screen co-op.
  • Player reports place it in the moderate band for motion sickness.
  • The game has no field of view control.
  • 4 specific settings are listed on this page, starting with Persistent Dot.

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Why Split Fiction can trigger motion sickness

Split Fiction splits the screen between two players and changes how the picture is framed through the game. EA says camera shakes from explosions and environment effects cause involuntary camera movement, and that this could cause motion sickness for some users. The Persistent Dot gives your eyes a fixed point in the middle of the screen. The game leaves motion blur out on purpose, so the camera shake switch and the Persistent Dot are the main controls.

  • Camera shake from explosions and other environment effects
  • Split-screen views that merge into one view during chase sequences and 2D sections
  • A fixed field of view, since no FOV control is listed

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Comfort settings in Split Fiction

Split Fiction has no field of view control.

No field of view setting is listed on EA's accessibility page or in the Can I Play That? review. The Persistent Dot and the camera shake toggle are the main comfort controls.

SettingWhereRecommendation
Persistent DotOptions (tabs: Graphics, Camera, Accessibility, Input, Gameplay, Sound)On, for one or both players. EA describes it as a focus point in the center of the screen meant for motion sickness.
Camera ShakesOptions (tabs: Graphics, Camera, Accessibility, Input, Gameplay, Sound)Off. EA says this removes involuntary camera movements caused by explosions or other environment effects.
Camera sensitivityOptions (tabs: Graphics, Camera, Accessibility, Input, Gameplay, Sound)Lower it so turns are slower. EA says it can be set for each player separately, and aim camera sensitivity has its own setting.
Camera AssistanceOptions (tabs: Graphics, Camera, Accessibility, Input, Gameplay, Sound)When on, the camera rotates automatically for that player. If automatic movement bothers you, leave it off.

One guide explains these settings for every game: how field of view, motion blur, head bob and camera shake trigger motion sickness.

What helps beyond the settings

  • Turn on the Persistent Dot and turn off Camera Shakes before the first chapter, then judge them over a full session
  • Lower camera sensitivity so turns are slower and smoother
  • Stop at the first sign of queasiness, look at a fixed point away from the screen and slow your breathing

The fixes people reach for once they step away from the screen are covered separately, with the trials attached: the remedy verdicts.

Frequently asked questions

Does Split Fiction have motion blur?

EA says motion blur and chromatic aberration are not present in the gameplay by design. Some specific cutscenes have them for visual flair, so you may see them there.

How do I turn off camera shake in Split Fiction?

Open Options and turn off Camera Shakes. EA says disabling camera shakes removes involuntary camera movements caused by explosions or other environment effects.

What does the Persistent Dot do in Split Fiction?

It puts a dot in the center of the screen, for one or both players, as a focus point. EA lists it as a motion sickness feature.

Other game motion-sickness guides

Sources & further reading

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Based on publicly reported player experiences and each game's documented settings, as of October 2026. Settings menus change with updates, so check your version. Game names are trademarks of their respective owners; Dizzout is not affiliated with or endorsed by them. Motion-sickness sensitivity varies by person, so this is informational, not a game review or a substitute for a doctor's advice.