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Dead Island 2 Motion Sickness: Why It Happens & What Helps

Dead Island 2 is a first-person melee game with a lot of camera movement: running, swinging and dodging all move the view. PCGamingWiki lists a field of view option from 70 to 100, and Steam lists the game with the Camera Comfort tag. A May 2025 Steam post says the options are a field of view slider and a motion blur switch, with no toggle for head bobbing or the camera swings during melee. No developer documentation of other options was found.

PC, PlayStation, Xbox ยท first-person ยท Partial settings ยท Player-reported motion-sickness risk: one of the most commonly reported triggers in gaming.

Reported risk: Dead Island 2
  • Low
  • Moderate
  • High
  • Very high

Risk levels summarise what passengers and riders commonly report, not measured testing.

Key facts

  • Dead Island 2 runs on PC, PlayStation, Xbox.
  • The camera is first-person.
  • Player reports place it in the high band for motion sickness.
  • The game ships some comfort settings, but not a full set.
  • 2 specific settings are listed on this page, starting with Field of view.

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Why Dead Island 2 can trigger motion sickness

The camera sits close to the character and moves with every sprint, swing and kick, so your eyes see constant motion while your inner ear feels you sitting still. That mismatch is what motion sickness is. The settings you can change are the field of view and motion blur. The motion that Steam posts name most, head bob and the swing of the view during melee, has no documented switch, so those two settings are worth setting before you start.

  • Head bob when running, which players report cannot be switched off
  • The view swinging wildly during melee attacks
  • A narrow view: the field of view slider starts at 70

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Comfort settings in Dead Island 2

Dead Island 2 ships some comfort settings, but not a full set.

No head bob, camera shake or melee camera swing toggle is documented, and a May 2025 Steam post says the game has none. The field of view slider and the motion blur switch are the two options that exist. PCGamingWiki points to community tools for pushing the field of view past 100, which are unofficial.

SettingWhereRecommendation
Field of viewIn-game settingsRaise it. The range is 70 to 100, so try the top end first and step back if the edges stretch
Motion blurIn-game settingsTurn it off

One guide explains these settings for every game: how field of view, motion blur, head bob and camera shake trigger motion sickness.

What helps beyond the settings

  • Fight from a little distance when you can, since close melee moves the camera the most
  • Stop at the first queasy signal, because symptoms can build over a long session
  • Look at something still and far away for a minute after a long fight before you go back in

The fixes people reach for once they step away from the screen are covered separately, with the trials attached: the remedy verdicts.

Frequently asked questions

Does Dead Island 2 have an FOV slider?

Yes. PCGamingWiki lists native field of view support with a range of 70 to 100, and a Steam post from May 2025 describes a field of view slider among the few options. Neither source gives the menu path, so open the settings and look through the video options. Community tools can go past 100, but they are unofficial.

Can I turn off head bob and camera shake in Dead Island 2?

No such toggle is documented. A May 2025 Steam post says the game only has a field of view slider and a motion blur switch, and asks for options to turn off head bobbing and the wild camera swings during melee. Raise the field of view, turn motion blur off and keep sessions short.

Why does Dead Island 2 make me feel sick?

The first-person camera moves with every sprint, swing and kick, so your eyes see a lot of motion while your inner ear feels none of it. A July 2025 Steam post reports symptoms after an hour of play. The two documented options, a wider field of view and no motion blur, reduce some of it. Breaks and distance do the rest.

Other game motion-sickness guides

Sources & further reading

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Based on publicly reported player experiences and each game's documented settings, as of October 2026. Settings menus change with updates, so check your version. Game names are trademarks of their respective owners; Dizzout is not affiliated with or endorsed by them. Motion-sickness sensitivity varies by person, so this is informational, not a game review or a substitute for a doctor's advice.