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It Takes Two Motion Sickness: Why It Happens & What Helps

It Takes Two is a two-player co-op game played in split-screen, online or locally. EA's accessibility pages for the PC and PS5 versions say you can change camera settings, such as whether the camera shakes and various camera sensitivities. No field of view setting is listed. Checked October 2026.

PC, PlayStation, Xbox, Switch, Switch 2 ยท split-screen co-op ยท No FOV fix ยท Player-reported motion-sickness risk: commonly reported by motion-sensitive players.

Reported risk: It Takes Two
  • Low
  • Moderate
  • High
  • Very high

Risk levels summarise what passengers and riders commonly report, not measured testing.

Key facts

  • It Takes Two runs on PC, PlayStation, Xbox, Switch, Switch 2.
  • The camera is split-screen co-op.
  • Player reports place it in the moderate band for motion sickness.
  • The game has no field of view control.
  • 2 specific settings are listed on this page, starting with Camera shake.

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Why It Takes Two can trigger motion sickness

A split-screen platformer gives each player a moving camera. Camera shake adds movement you did not ask for, and a high camera sensitivity turns small stick movements into fast turns. EA says you can switch the camera shake off and adjust the sensitivities. No field of view setting is listed, so those two are the controls to start with.

  • Camera shake, which EA says you can switch off
  • High camera sensitivity, which turns small stick movements into fast turns
  • A fixed field of view, since no FOV setting is listed

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Comfort settings in It Takes Two

It Takes Two has no field of view control.

No field of view setting is listed on EA's accessibility pages. The camera shake switch and the sensitivities are the camera controls this page can source.

SettingWhereRecommendation
Camera shakeCamera settingsOff. EA says the game lets you change whether the camera shakes.
Camera sensitivitiesCamera settingsLower them so turns are slower and smoother. EA says there are various camera sensitivities.

One guide explains these settings for every game: how field of view, motion blur, head bob and camera shake trigger motion sickness.

What helps beyond the settings

  • Open the camera settings first: turn camera shake off and lower the sensitivities
  • Sit further back from the screen so it fills less of your view
  • At the first sign of queasiness, stop, look at a fixed point away from the screen and slow your breathing

The fixes people reach for once they step away from the screen are covered separately, with the trials attached: the remedy verdicts.

Frequently asked questions

Can I turn off camera shake in It Takes Two?

Yes. EA's accessibility pages say the game lets you change camera settings such as whether the camera shakes. Open the camera settings and turn it off.

Does It Takes Two have a field of view slider?

No source we opened lists one. EA's pages name camera shake and camera sensitivities and no field of view setting.

Do the console versions have the same camera options as PC?

EA's pages for PC and PS5 both say the game lets you change camera settings such as whether the camera shakes and various camera sensitivities. The pages for the other versions were not opened.

Other game motion-sickness guides

Sources & further reading

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Based on publicly reported player experiences and each game's documented settings, as of October 2026. Settings menus change with updates, so check your version. Game names are trademarks of their respective owners; Dizzout is not affiliated with or endorsed by them. Motion-sickness sensitivity varies by person, so this is informational, not a game review or a substitute for a doctor's advice.