Assetto Corsa Motion Sickness: Why It Happens & What Helps
One toggle splits the Assetto Corsa community: Lock onboard camera to horizon. With it off, the cabin bounces with the car over every kerb. With it on, the car holds still and the world bounces instead. Half of the players who get queasy settle with one, half with the other, and the whole fix is trying both for a few laps each. Motion sickness threads on the official Kunos forum and GameFAQs both land on camera behavior as the culprit, not speed. Checked September 2026.
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PC, PlayStation, Xbox ยท cockpit ยท Partial settings ยท Player-reported motion-sickness risk: commonly reported by motion-sensitive players.
- Low
- Moderate
- High
- Very high
Risk levels summarise what passengers and riders commonly report, not measured testing.
Key facts
- Assetto Corsa runs on PC, PlayStation, Xbox.
- The camera is cockpit.
- Player reports place it in the moderate band for motion sickness.
- The game ships some comfort settings, but not a full set.
- 3 specific settings are listed on this page, starting with Lock onboard camera to horizon.
Why Assetto Corsa can trigger motion sickness
A racing cockpit is a picture frame around the world. When the camera is locked to the car, the frame stays still and the horizon tilts and jumps, which reads like the planet moving. When the camera is locked to the horizon, the world stays level but the dashboard and roll cage shake around you. Each mode feeds your eyes a different kind of false motion, and which one your inner ear objects to is personal. That is why the horizon lock divides the community instead of fixing everyone the same way, and why the advice here is a comparison test rather than one recommended value.
- The onboard camera bouncing with the car over kerbs and bumps
- Horizon tilt in corners when the camera is fixed to the chassis
- A field of view mismatched to your screen size and seating distance
- Long stints where small camera motion accumulates lap after lap
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Comfort settings in Assetto Corsa
Assetto Corsa ships some comfort settings, but not a full set.
| Setting | Where | Recommendation |
|---|---|---|
| Lock onboard camera to horizon | View settings | Try both states for a few laps each. Off means the view bounces with the car, on means the world bounces while the cabin holds still, and which side settles your stomach is personal |
| Field of view | View settings | Set it to match your screen size and distance. Sim racers tune this first, and a matched view reads more like looking through a window and less like motion |
| Camera choice | Camera cycle in session | On bumpy circuits the bumper and road cameras carry less cabin shake than the cockpit. Swapping views for a stint is a reasonable reset, not cheating |
One guide explains these settings for every game: how field of view, motion blur, head bob and camera shake trigger motion sickness.
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What helps beyond the settings
- Run the horizon lock comparison on the same circuit and car so the only variable is the camera
- Keep the frame rate stable before chasing graphics settings, since stutter feeds the mismatch
- End the stint at the first hint of queasiness, because pushing through laps extends recovery
- A drug-free sound-therapy app like Dizzout is designed to help once symptoms have started, through the same headphones you race with
The fixes people reach for once they step away from the screen are covered separately, with the trials attached: the remedy verdicts.
Frequently asked questions
Should Lock onboard camera to horizon be on or off for motion sickness?
Test both: run a few laps in each state on the same track and keep the one your stomach prefers, because players report strong relief in both directions. Off keeps the view bolted to the car, so the cabin bounces and the horizon tilts. On keeps the view level, so the car shakes around a steady world. That split is exactly why the setting divides the community.
Why does cockpit view make me sick when chase view does not?
The cockpit puts a close, detailed frame right next to the camera, so every small bump sweeps a large share of your vision. The chase camera floats behind the car with mostly stable scenery around it, which gives your eyes a calmer overall picture. If the cockpit is what gets you, the horizon lock and a matched field of view are the two levers before you give up on it.
Does field of view matter in a racing sim the way it does in shooters?
Yes, but the direction is different. Shooter advice is usually to widen the view. In sim racing the goal is a field of view matched to your actual screen size and seating distance, so the apparent speed and the geometry of corners line up with what a windscreen would show. A mismatched view exaggerates perceived motion in both directions, too narrow and too wide.
Other game motion-sickness guides
Sources & further reading
- https://www.assettocorsa.net/forum/index.php?threads/need-help-with-motionsickness.64316/
- https://gamefaqs.gamespot.com/boards/916373-pc/74082566
- https://steamcommunity.com/app/244210/discussions/0/558754259556502856/
- https://www.overtake.gg/threads/i-cant-remove-the-lock-onboard-camera-to-horizon-effect.201427/
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Based on publicly reported player experiences and each game's documented settings, as of September 2026. Settings menus change with updates, so check your version. Game names are trademarks of their respective owners; Dizzout is not affiliated with or endorsed by them. Motion-sickness sensitivity varies by person, so this is informational, not a game review or a substitute for a doctor's advice.