Garry's Mod Motion Sickness: Why It Happens & What Helps
Garry's Mod is a physics sandbox with a first-person view and a third-person view. Facepunch's Garry's Mod wiki says the default user field of view ranges from 75 to 100, depending on user settings. The March 2024 update added crosshair customization in the Options menu, with a dot as the new default. The sources opened list no head bob or motion blur setting.
PC ยท first-person, with a third-person view ยท Partial settings ยท Player-reported motion-sickness risk: commonly reported by motion-sensitive players.
- Low
- Moderate
- High
- Very high
Risk levels summarise what passengers and riders commonly report, not measured testing.
Key facts
- Garry's Mod runs on PC.
- The camera is first-person, with a third-person view.
- Player reports place it in the moderate band for motion sickness.
- The game ships some comfort settings, but not a full set.
- 2 specific settings are listed on this page, starting with Field of view.
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Why Garry's Mod can trigger motion sickness
Sandbox play can put you in first person among moving props, vehicles and fast noclip flight, so the view moves a lot. The developer's 2014 notes mention fixing viewmodel bobbing when jumping or noclipping, which shows the weapon view bobs. The field of view setting and the crosshair are the camera comfort settings the sources opened name.
- Viewmodel bobbing while you walk, jump or fly in noclip
- Fast movement in noclip flight and in vehicles
- Physics objects flying across the screen
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Calm game nausea
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Comfort settings in Garry's Mod
Garry's Mod ships some comfort settings, but not a full set.
The sources opened list no head bob toggle, camera shake slider or motion blur switch. None of them name the menu that holds the field of view setting.
| Setting | Where | Recommendation |
|---|---|---|
| Field of view | In-game settings | Raise it toward 100 a few degrees at a time. Facepunch's wiki puts the user range at 75 to 100. |
| Crosshair | Options menu | Keep a visible crosshair on. The default is a dot, and you can customize it. |
One guide explains these settings for every game: how field of view, motion blur, head bob and camera shake trigger motion sickness.
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In-game settings
Field of view, camera shake and motion blur fix the cause on screen, where the game offers them.
Dizzout
Sound therapy through any headphones, for when the nausea has already started. Eyes open or closed, on any phone, with relief in about 90 seconds.
What helps beyond the settings
- Raise the field of view, then test a short session before a long one.
- Keep the dot crosshair on so your eyes have one steady point to rest on.
- Stop at the first queasy signal and look at something still and far away.
The fixes people reach for once they step away from the screen are covered separately, with the trials attached: the remedy verdicts.
Frequently asked questions
Does Garry's Mod have a field of view setting?
Yes. Facepunch's Garry's Mod wiki says the default user field of view ranges from 75 to 100, depending on user settings. No source opened names the menu that holds it.
Can you change the crosshair in Garry's Mod?
Yes. The March 2024 update added crosshair customization in the Options menu and made a dot the new default crosshair.
Can Garry's Mod make you motion sick?
It can. You play in first person among moving props and vehicles, and noclip flight is fast. Raise the field of view, keep the dot crosshair on, keep sessions short and stop when queasiness starts.
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Other game motion-sickness guides
Sources & further reading
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Based on publicly reported player experiences and each game's documented settings, as of October 2026. Settings menus change with updates, so check your version. Game names are trademarks of their respective owners; Dizzout is not affiliated with or endorsed by them. Motion-sickness sensitivity varies by person, so this is informational, not a game review or a substitute for a doctor's advice.