Death Stranding (Director's Cut) Motion Sickness: Why It Happens & What Helps
Death Stranding is a third-person action-adventure game set in an open world, where you deliver cargo to isolated cities. On PC, Shacknews lists Depth of Field and Motion Blur under Post-Processing in the graphics settings. It also says the game has no field of view slider. This page covers the Director's Cut, but the PC menu described here is the one Shacknews wrote up for the original PC release.
PC, PlayStation, Xbox, Mac, iOS ยท third-person ยท Partial settings ยท Player-reported motion-sickness risk: rarely reported by players.
- Low
- Moderate
- High
- Very high
Risk levels summarise what passengers and riders commonly report, not measured testing.
Key facts
- Death Stranding (Director's Cut) runs on PC, PlayStation, Xbox, Mac, iOS.
- The camera is third-person.
- Player reports place it in the low band for motion sickness.
- The game ships some comfort settings, but not a full set.
- 3 specific settings are listed on this page, starting with Motion Blur.
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Why Death Stranding (Director's Cut) can trigger motion sickness
The camera follows Sam through long trips across open country. The menus give you two post-processing switches, Depth of Field and Motion Blur, and PCGamingWiki lists horizontal and vertical camera speed sliders for mouse players. The field of view is the part the menus leave out, and PCGamingWiki lists community fixes for it.
- Motion blur over a moving camera
- Depth of field blurring the background
- A field of view that the menus cannot change
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Comfort settings in Death Stranding (Director's Cut)
Death Stranding (Director's Cut) ships some comfort settings, but not a full set.
Shacknews says the game does not appear to include a field of view slider, and PCGamingWiki lists DeathStrandingDCFix and another community fix for the Director's Cut on PC. On console, the sources opened for this page show no camera setting at all.
| Setting | Where | Recommendation |
|---|---|---|
| Motion Blur | Graphics Settings > Post-Processing (original 2020 PC release) | Off |
| Depth of Field | Graphics Settings > Post-Processing (original 2020 PC release) | Off for a sharper background |
| Horizontal and vertical camera speed (PC mouse) | In-game settings | Lower both so turns are slower |
One guide explains these settings for every game: how field of view, motion blur, head bob and camera shake trigger motion sickness.
Know someone who gets motion sick?
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What helps beyond the settings
- Turn off Motion Blur and Depth of Field on PC before a long session
- Lower the camera speed so turns are slower, and sit back from the screen
- Stop at the first queasy signal and look at a still point in the room
The fixes people reach for once they step away from the screen are covered separately, with the trials attached: the remedy verdicts.
Frequently asked questions
Does Death Stranding have a motion sickness setting?
Not a dedicated one. On PC, Shacknews lists Depth of Field and Motion Blur under Post-Processing in the graphics settings. PCGamingWiki lists horizontal and vertical camera speed sliders for mouse players. No source opened for this page shows a camera setting on the console versions.
Can I change the field of view in Death Stranding?
Not in the menus. Shacknews says the game does not appear to include a field of view slider. PCGamingWiki lists DeathStrandingDCFix and a fix by RoseTheFlower for the Director's Cut on PC.
Where do I turn off motion blur in Death Stranding?
On PC, open the graphics settings and look under Post-Processing, where Shacknews lists Depth of Field and Motion Blur. Shacknews wrote that menu up for the original 2020 PC release, so the Director's Cut menu may be laid out a little differently.
Other game motion-sickness guides
Sources & further reading
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Based on publicly reported player experiences and each game's documented settings, as of October 2026. Settings menus change with updates, so check your version. Game names are trademarks of their respective owners; Dizzout is not affiliated with or endorsed by them. Motion-sickness sensitivity varies by person, so this is informational, not a game review or a substitute for a doctor's advice.