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Monster Hunter Wilds Motion Sickness: Why It Happens & What Helps

Monster Hunter Wilds ships a motion sickness reduction preset among its accessibility presets. It adjusts camera distance, camera shake, camera sway, camera correction and auto-centering, and it turns motion blur off. The catch players report is what happens after you pick it: choose the motion sickness option during first-time setup and some players say the camera settings then sit in a Motion Sickness menu they cannot change. Other players in the same thread say the settings do move and are simply not strong enough. Either way the individual options are the ones to reach for, under Options in the Camera sub-menu, with Motion Blur on the third page of Graphics. As of August 2026.

The quick fix: Turn off motion blur in Monster Hunter Wilds (Options, Graphics sub-menu, third page).

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PC, PlayStation 5, Xbox Series X|S ยท third-person ยท Partial settings ยท Player-reported motion-sickness risk: commonly reported by motion-sensitive players.

Reported risk: Monster Hunter Wilds
  • Low
  • Moderate
  • High
  • Very high

Risk levels summarise what passengers and riders commonly report, not measured testing.

Key facts

  • Monster Hunter Wilds runs on PC, PlayStation 5, Xbox Series X|S.
  • The camera is third-person.
  • Player reports place it in the moderate band for motion sickness.
  • The game ships some comfort settings, but not a full set.
  • 7 specific settings are listed on this page, starting with Motion sickness reduction preset.

Why Monster Hunter Wilds can trigger motion sickness

Wilds is third person, which people assume is safe, and it is not. The camera has a life of its own here: Ambient Camera Sway moves it while you stand still, lateral camera correction leads the view as you move sideways, and auto-centering swings it back behind you on its own. Ride a Seikret across the Windward Plains and all three run at once while the ground scrolls past. Both sway and shake ship at the top of their range by default, so the out-of-the-box camera is the busiest version of itself. The settings are real and they are specific, which is what makes the reported preset lock so frustrating: the players most likely to pick the motion sickness option at setup are the ones who then need to fine-tune it. Camera settings have moved across title updates, so treat any of this as a snapshot and check your own menu.

  • Ambient Camera Sway, which moves the camera on its own while you are standing still, at its maximum by default
  • Camera Shake during hits, mounts and monster impacts, also at its maximum by default
  • Lateral camera correction and auto-centering swinging the view without your input, most noticeably while mounted on a Seikret
  • Long hunts with no natural stopping point once a fight has started
Stationary abstract figure inside a monitor with offset framing curves beside a still seated player.
A game camera can move even while the character stands still.AI-generated editorial image: Dizzout

Take the break together

For adult players: put the controllers down and take a screen break. Keep separate ordinary headphones ready if either of you chooses Dizzout.

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Comparing apps first? See how the motion sickness apps compare

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Leave both controllers behind when you take a shared screen break.AI-generated illustration: Dizzout

Comfort settings in Monster Hunter Wilds

Monster Hunter Wilds ships some comfort settings, but not a full set.

SettingWhereRecommendation
Motion sickness reduction presetAccessibility presets, also offered during first-time setupIt adjusts camera distance, shake, sway, camera correction and auto-centering, and turns motion blur off. Players report that picking it at setup can leave the settings visible but unresponsive, so if that happens set the individual options below yourself
Ambient Camera SwayOptions, Camera sub-menuDown or off. It is the one that moves the camera when you are not moving, and it defaults to the top of its range
Camera ShakeOptions, Camera sub-menuDown or off. Also defaults to the top of its range
Lateral Camera Correction: Normal and MountedOptions, Camera sub-menuLower both. Mounted is the one that matters on a Seikret, where you are moving fastest
Auto-centering: Normal and MountedOptions, Camera sub-menuLower or off if the camera pulling itself back behind you is what bothers you
Camera Distance: ZoomOptions, Camera sub-menuPull the camera back. More of the scene on screen means less of your view filled by one moving monster
Motion BlurOptions, Graphics sub-menu, third pageOff

Where is the ambient camera sway setting in Monster Hunter Wilds?

In Monster Hunter Wilds, open Options, Camera sub-menu, and turn Ambient Camera Sway down or off. It is the one that moves the camera when you are not moving, and it defaults to the top of its range.

Where is the camera shake setting in Monster Hunter Wilds?

In Monster Hunter Wilds, open Options, Camera sub-menu, and turn Camera Shake down or off. It also defaults to the top of its range.

How do I turn off motion blur in Monster Hunter Wilds?

In Monster Hunter Wilds, open Options, Graphics sub-menu, third page, and set Motion Blur to Off.

One guide explains these settings for every game: how field of view, motion blur, head bob and camera shake trigger motion sickness.

What helps beyond the settings

  • Set the camera options individually rather than trusting the preset, especially if you picked the motion sickness option at first-time setup
  • Do your travelling on foot when you can. The mounted camera is the busiest one in the game
  • Break between hunts instead of queueing straight into the next one
  • A drug-free sound-therapy app like Dizzout is designed to help once symptoms have started, through the headset you already have on for voice chat

The fixes people reach for once they step away from the screen are covered separately, with the trials attached: the remedy verdicts.

Frequently asked questions

Why can I not change the motion sickness settings in Monster Hunter Wilds?

Players report that choosing the motion sickness option during first-time setup can leave the camera settings showing in a Motion Sickness menu without letting them change anything. Other players in the same thread say the settings do change and are just not strong enough for them. This is player-reported rather than documented by Capcom, and settings have moved across title updates, so check the Camera sub-menu under Options in your own version first.

What does the Monster Hunter Wilds motion sickness preset actually change?

It adjusts camera distance, camera shake, camera sway, camera correction and auto-centering, and it turns motion blur off. Those same options can all be set by hand under Options in the Camera sub-menu, with Motion Blur on the third page of Graphics, which is the route to take if the preset does not go far enough.

How do you stop the camera moving on its own in Monster Hunter Wilds?

Ambient Camera Sway is the setting that moves the camera while you stand still, and it starts at the top of its range. Turn it down or off, then do the same for Camera Shake, then lower Lateral Camera Correction and Auto-centering for both the normal and mounted states. All in the Camera sub-menu, as of August 2026.

Other game motion-sickness guides

Sources & further reading

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Based on publicly reported player experiences and each game's documented settings, as of July 2026. Settings menus change with updates, so check your version. Game names are trademarks of their respective owners; Dizzout is not affiliated with or endorsed by them. Motion-sickness sensitivity varies by person, so this is informational, not a game review or a substitute for a doctor's advice.