Hell Let Loose Motion Sickness: Why It Happens & What Helps
Hell Let Loose starts its field of view slider at 90, which is where most shooters top out, and players still get motion sick, which makes this page's advice different from every other shooter's. The community theory holds that the camera sits at chest height rather than eye height, and no setting moves it. The developers have extended the FOV range for accessibility on large and ultrawide monitors, and the community settings guides land on blur off, FOV 90 to 105. Checked September 2026.
The quick fix: Turn off motion blur in Hell Let Loose (Video settings).
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PC, PlayStation, Xbox ยท first-person ยท Partial settings ยท Player-reported motion-sickness risk: commonly reported by motion-sensitive players.
- Low
- Moderate
- High
- Very high
Risk levels summarise what passengers and riders commonly report, not measured testing.
Key facts
- Hell Let Loose runs on PC, PlayStation, Xbox.
- The camera is first-person.
- Player reports place it in the moderate band for motion sickness.
- The game ships some comfort settings, but not a full set.
- 3 specific settings are listed on this page, starting with Field of view.
Why Hell Let Loose can trigger motion sickness
When a game is already wide at minimum and people still feel sick, the usual FOV explanation stops working. The discourse here blames the camera position: players describe the view as mounted low on the body, so walking reads with an unusual gait rhythm and nearby cover crowds the frame in a way eye-height games avoid. That is a community theory, not developer confirmation, and this page labels it as such, but it explains the otherwise odd pattern of a wide-view game producing tunnel-style complaints. Motion blur smearing turns is the other named culprit, and that one has a switch.
- A camera players describe as chest height, crowding the frame with nearby cover
- Motion blur smearing the image during turns
- Artillery and explosion shake in prolonged bombardments
- Long matches with sustained prone and crouch movement
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Comfort settings in Hell Let Loose
Hell Let Loose ships some comfort settings, but not a full set.
| Setting | Where | Recommendation |
|---|---|---|
| Field of view | Settings | The slider starts at 90 and the developers extended its range for accessibility on large and ultrawide monitors. Community guides settle between 90 and 105 |
| Motion blur | Video settings | Off, per the community settings guides, which also turn off SSAO for clarity |
| Camera height | No setting | The chest-height view players blame has no official adjustment. It is a community theory about why symptoms persist at wide FOV, and knowing it saves you from endlessly retuning the slider |
How do I turn off motion blur in Hell Let Loose?
In Hell Let Loose, open Video settings and set Motion blur to Off.
One guide explains these settings for every game: how field of view, motion blur, head bob and camera shake trigger motion sickness.
Know someone who gets motion sick?
Send them the app that helps stop it, drug-free, in about 90 seconds, works with any headphones. Free to download.
What helps beyond the settings
- Set blur off and FOV in the mid-90s, then evaluate over a full match rather than one life
- Choose roles with steadier movement, like machine gunner positions or armor, when symptoms come easily
- Look to the horizon between engagements; the maps are built with long sightlines that give your eyes a rest
- A drug-free sound-therapy app like Dizzout is designed to help once symptoms have started, through the headset command chat already occupies
The fixes people reach for once they step away from the screen are covered separately, with the trials attached: the remedy verdicts.
Frequently asked questions
Why do I still feel sick in Hell Let Loose with FOV above 90?
Because the narrow-view explanation does not apply here; the game starts at 90. The community's leading theory blames the camera position instead, describing the view as chest height, which changes gait rhythm and how close cover crowds the frame. There is no setting for it. With FOV already wide, the productive changes are motion blur off and pacing, not more slider.
What settings do experienced players recommend for comfort?
The community settings guides converge on motion blur off, SSAO off, and field of view between 90 and 105, using the extended range the developers added for accessibility on large monitors. Beyond that the advice becomes behavioral, since the remaining triggers, camera position and bombardment shake, have no menu entries.
Is the chest-height camera thing actually confirmed?
No. It is a player theory from the discussion threads, repeated because it fits the evidence of a wide-FOV game still causing symptoms. The developers have not confirmed the camera's mounted height as a motion sickness factor, and this page presents it as discourse rather than fact. What is confirmed is what the settings expose, and that is the list above.
Other game motion-sickness guides
Sources & further reading
- https://steamcommunity.com/app/686810/discussions/0/3166519278501524305/
- https://steamcommunity.com/app/686810/discussions/0/5019836142087126568/?l=english
- https://store.steampowered.com/news/posts/?feed=steam_community_announcements&appids=686810&enddate=1697818633
- https://steamcommunity.com/sharedfiles/filedetails/?id=3412408677
- https://steamcommunity.com/app/686810/discussions/0/604145223442953187/
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Based on publicly reported player experiences and each game's documented settings, as of September 2026. Settings menus change with updates, so check your version. Game names are trademarks of their respective owners; Dizzout is not affiliated with or endorsed by them. Motion-sickness sensitivity varies by person, so this is informational, not a game review or a substitute for a doctor's advice.