Far Cry 3 Motion Sickness: Why It Happens & What Helps
Far Cry 3 is a first-person shooter set on the Rook Islands. On PC, the video menu has a field of view slider with a default of 73.15, according to Multiplayer.it's 2012 PC review. Post FX is one of the graphics settings, and the same review says disabling it removes the heavy blur you see in vehicles.
PC, PlayStation, Xbox ยท first-person ยท Partial settings ยท Player-reported motion-sickness risk: commonly reported by motion-sensitive players.
- Low
- Moderate
- High
- Very high
Risk levels summarise what passengers and riders commonly report, not measured testing.
Key facts
- Far Cry 3 runs on PC, PlayStation, Xbox.
- The camera is first-person.
- Player reports place it in the moderate band for motion sickness.
- The game ships some comfort settings, but not a full set.
- 2 specific settings are listed on this page, starting with Field of view (PC).
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Why Far Cry 3 can trigger motion sickness
You see the island through Jason Brody's eyes, with a default field of view of 73.15. Multiplayer.it describes a large blur effect while you ride in a vehicle. It ties that blur to the post FX effects. The sources opened give no field of view range and no separate motion blur switch.
- A first-person view with a default field of view of 73.15
- A large blur effect while you ride in a vehicle
- First-person movement and combat across an open island
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Comfort settings in Far Cry 3
Far Cry 3 ships some comfort settings, but not a full set.
The sources opened give no field of view range, no separate motion blur switch and no head bob or camera shake option. They cover the PC version only, so the PlayStation and Xbox menus are not documented here.
| Setting | Where | Recommendation |
|---|---|---|
| Field of view (PC) | Video menu | Raise it from the default of 73.15 in small steps. |
| Post FX (PC) | In-game settings | Lower it. Multiplayer.it says disabling post FX removes the vehicle blur completely, at some cost to particle effects. |
One guide explains these settings for every game: how field of view, motion blur, head bob and camera shake trigger motion sickness.
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In-game settings
Field of view, camera shake and motion blur fix the cause on screen, where the game offers them.
Dizzout
Sound therapy through any headphones, for when the nausea has already started. Eyes open or closed, on any phone, with relief in about 90 seconds.
What helps beyond the settings
- Raise the field of view in small steps and test a short session.
- Lower Post FX, then test a short drive, since the blur shows most in vehicles.
- Stop at the first queasy signal and look at a still point far away.
The fixes people reach for once they step away from the screen are covered separately, with the trials attached: the remedy verdicts.
Frequently asked questions
Does Far Cry 3 have a field of view setting?
On PC, yes. DSOGaming's 2012 PC analysis says there is a slider for it. Multiplayer.it places it in the video menu with a default of 73.15.
Can you turn off motion blur in Far Cry 3?
The sources opened list no switch of its own. Multiplayer.it says the large blur while driving can be removed completely by disabling the post FX effects, with some loss in particle effects.
Can Far Cry 3 make you motion sick?
It can. It is a first-person game, and the vehicle blur adds motion to the screen. Raise the field of view, lower Post FX, keep sessions short and stop when queasiness starts.
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Other game motion-sickness guides
Sources & further reading
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Based on publicly reported player experiences and each game's documented settings, as of October 2026. Settings menus change with updates, so check your version. Game names are trademarks of their respective owners; Dizzout is not affiliated with or endorsed by them. Motion-sickness sensitivity varies by person, so this is informational, not a game review or a substitute for a doctor's advice.