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ARC Raiders Motion Sickness: Why It Happens & What Helps

ARC Raiders has a field of view slider that stops at 80, and for a third-person game that is tight. The default is 70. Motion blur is on by default with its intensity at 100, which is the maximum. Those two lines explain most of what players report: a character sitting dead centre in a narrow frame, with the image softening every time the camera moves. The Accessibility tab is real but it covers colour, flashes and font size, not camera motion, so there is no camera shake or head bob control to find. Settings checked September 2026 against the game's own options list, and Embark patches often, so confirm yours in game.

The quick fix: Turn off motion blur in ARC Raiders (Settings, Graphics).

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PC, PlayStation 5, Xbox Series X|S ยท third-person ยท Partial settings ยท Player-reported motion-sickness risk: commonly reported by motion-sensitive players.

Reported risk: ARC Raiders
  • Low
  • Moderate
  • High
  • Very high

Risk levels summarise what passengers and riders commonly report, not measured testing.

Key facts

  • ARC Raiders runs on PC, PlayStation 5, Xbox Series X|S.
  • The camera is third-person.
  • Player reports place it in the moderate band for motion sickness.
  • The game ships some comfort settings, but not a full set.
  • 4 specific settings are listed on this page, starting with Field of View.

Why ARC Raiders can trigger motion sickness

Third-person games usually feel safer than first-person ones because the character gives your eyes something stable to hold. ARC Raiders reduces that advantage in two ways. The camera sits close and the field of view tops out at 80, so the character occupies a large share of a narrow frame and the world sweeps past behind them on every turn. Players describe exactly this: the character too centred, the view too tight. Then motion blur ships on at full intensity, which means the frame is softest precisely when it is moving, and your eyes respond by working harder to find an edge to track. Add extraction-shooter tension, where you are scanning constantly and turning to check behind you, and a raid becomes a long stretch of small fast camera movements rather than a few big ones.

  • A field of view slider that stops at 80, narrow for a third-person game
  • Motion blur, on by default at an intensity of 100
  • A character positioned centrally in the frame, which players report as part of the problem
  • Constant scanning and turning to check angles, which is how the game is played
  • Raids you cannot pause, so there is no comfortable moment to stop once symptoms start

Before your next session with ARC Raiders, have Dizzout ready

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Comfort settings in ARC Raiders

ARC Raiders ships some comfort settings, but not a full set.

The field of view ceiling is 80 and there is no camera shake or head bob control anywhere in the options. For a third-person game that is a thin set, and it is why players who set everything correctly still report trouble. Motion blur off and the field of view at maximum is the whole of what the menu can do.

SettingWhereRecommendation
Field of ViewSettings, Graphics80, the maximum. The range is 60 to 80 and the default is 70, so there is real headroom above the default even though the ceiling is low
Motion BlurSettings, GraphicsOff. It ships on, and the intensity ships at 100, so this is the largest single change available in the menu
Motion Blur IntensitySettings, Graphics0 if you would rather keep the effect available. The range is 0 to 100 and the default is 100, which is the maximum
Camera shake and head bobNot in the gameNeither has a setting. The Accessibility tab covers colourblind modes, flash colour and font size, so camera motion is not something the menu addresses

One guide explains these settings for every game: how field of view, motion blur, head bob and camera shake trigger motion sickness.

What helps beyond the settings

  • Set the field of view to 80 and motion blur off before your next raid, then judge over a full run
  • Play shorter sessions. Two raids and a break beats five in a row while you work out your limit
  • Sit further back from the screen, which matters more here because the frame is already tight
  • A drug-free sound-therapy app like Dizzout is designed to help once symptoms have started, through the headphones you already wear for footsteps

The fixes people reach for once they step away from the screen are covered separately, with the trials attached: the remedy verdicts.

Frequently asked questions

What is the maximum FOV in ARC Raiders?

80. The slider runs from 60 to 80 with a default of 70, and it is in the Graphics settings. For a third-person game that ceiling is low, which is a common thread in player reports of dizziness: the character sits centrally and the frame around them is narrow. Setting it to 80 is still worth doing, since the default leaves ten degrees unused.

Does ARC Raiders have a camera shake setting?

No. There is no camera shake option and no head bob option in the settings. The Accessibility tab exists but it covers colourblind modes, flash colour and font size rather than camera motion. The camera controls you do have are the field of view slider and the two motion blur options, all in Graphics.

How do you turn off motion blur in ARC Raiders?

Settings, Graphics, and switch Motion Blur off. It ships on, and its separate intensity slider ships at 100 out of 100, so the default is the strongest version of the effect. If you want to keep some of it, leave the toggle on and drop the intensity instead. Either way this is the biggest single comfort change the menu offers.

Other game motion-sickness guides

Sources & further reading

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Based on publicly reported player experiences and each game's documented settings, as of July 2026. Settings menus change with updates, so check your version. Game names are trademarks of their respective owners; Dizzout is not affiliated with or endorsed by them. Motion-sickness sensitivity varies by person, so this is informational, not a game review or a substitute for a doctor's advice.