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Sonic Frontiers Motion Sickness: Why It Happens & What Helps

Sonic Frontiers is a fast third-person game, and its Cyber Space levels shift between third-person and side-scrolling views. SEGA's update notes name two options that change what the screen does: an ON/OFF option for dramatic camera angles when skills are used, and a Power Boost animation toggle in the Options menu. Checked October 2026.

PC, PlayStation, Xbox, Switch, Switch 2 ยท third-person, with side-scrolling sections ยท Partial settings ยท Player-reported motion-sickness risk: commonly reported by motion-sensitive players.

Reported risk: Sonic Frontiers
  • Low
  • Moderate
  • High
  • Very high

Risk levels summarise what passengers and riders commonly report, not measured testing.

Key facts

  • Sonic Frontiers runs on PC, PlayStation, Xbox, Switch, Switch 2.
  • The camera is third-person, with side-scrolling sections.
  • Player reports place it in the moderate band for motion sickness.
  • The game ships some comfort settings, but not a full set.
  • 2 specific settings are listed on this page, starting with Dramatic camera angles when skills are used.

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Why Sonic Frontiers can trigger motion sickness

Sonic runs and boosts at high speed, and the camera follows. Producer Sachiko Kawamura told Famitsu that some QA testers could not play because of 3D motion sickness, so the team prepared a lot of countermeasures to reduce it. The coverage does not say what those countermeasures are. Two options you can switch off change what the screen does without your input: the camera cutting to dramatic angles when you use a skill, and the Power Boost animation.

  • High-speed running and boosting across open terrain
  • The camera cutting to dramatic angles when you use a skill
  • Cyber Space levels that shift between third-person and side-scrolling views

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Comfort settings in Sonic Frontiers

Sonic Frontiers ships some comfort settings, but not a full set.

SettingWhereRecommendation
Dramatic camera angles when skills are usedIn-game settingsOff. SEGA added an ON/OFF option for this in the Birthday Bash update.
Power Boost animationOptions menuOff if the animation adds to the motion on screen. SEGA says it can be toggled in the Options menu.

What helps beyond the settings

  • Switch off the dramatic camera angles and the Power Boost animation before your first long session
  • Keep the first sessions short while you test both settings
  • At the first sign of queasiness, stop, look at a fixed point away from the screen and slow your breathing

The fixes people reach for once they step away from the screen are covered separately, with the trials attached: the remedy verdicts.

Frequently asked questions

Did SEGA do anything about motion sickness in Sonic Frontiers?

Producer Sachiko Kawamura told Famitsu that some QA testers were unable to play because of 3D motion sickness, so the team prepared a lot of countermeasures to reduce it. The coverage does not say what those countermeasures are.

Can I stop the camera using dramatic angles in Sonic Frontiers?

Yes. SEGA's Sonic's Birthday Bash update added an ON/OFF option for whether the camera uses dramatic angles when skills are used.

Where do I switch off the Power Boost animation in Sonic Frontiers?

In the Options menu. SEGA's Sights, Sounds, and Speed update notes say the Power Boost animation can be toggled there.

Other game motion-sickness guides

Sources & further reading

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Based on publicly reported player experiences and each game's documented settings, as of October 2026. Settings menus change with updates, so check your version. Game names are trademarks of their respective owners; Dizzout is not affiliated with or endorsed by them. Motion-sickness sensitivity varies by person, so this is informational, not a game review or a substitute for a doctor's advice.