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Neverness to Everness Motion Sickness: Why It Happens & What Helps

Neverness to Everness is a third-person urban open-world RPG. Its field of view slider sits in the First Person Settings panel and only affects the first-person camera, which you switch on in the Control settings. Motion Blur is a separate setting on the Graphics tab.

PC, Mac, PlayStation 5, iOS, Android ยท third-person (first-person mode available) ยท Partial settings ยท Player-reported motion-sickness risk: commonly reported by motion-sensitive players.

Reported risk: Neverness to Everness
  • Low
  • Moderate
  • High
  • Very high

Risk levels summarise what passengers and riders commonly report, not measured testing.

Key facts

  • Neverness to Everness runs on PC, Mac, PlayStation 5, iOS, Android.
  • The camera is third-person (first-person mode available).
  • Player reports place it in the moderate band for motion sickness.
  • The game ships some comfort settings, but not a full set.
  • 4 specific settings are listed on this page, starting with First Person Camera.

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Why Neverness to Everness can trigger motion sickness

The default view is third-person. The field of view slider sits with the first-person settings, and Allthings.how says those sliders only affect the first-person camera. If you want the slider, switch to first person. Turn Motion Blur off in either view.

  • A third-person camera with no field of view slider in the sources checked
  • Motion blur during fast turns
  • Exploring an open-world city

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Comfort settings in Neverness to Everness

Neverness to Everness ships some comfort settings, but not a full set.

The field of view slider sits in the First Person Settings panel and only affects the first-person camera. The sources checked for this page found no field of view setting for the third-person camera.

SettingWhereRecommendation
First Person CameraSettings > Control > First Person SettingsSet it to On if you want to use the field of view slider.
First-Person Field of ViewSettings > Control > First Person SettingsRaise it in small steps. Allthings.how says the slider tops out at 100.
Motion BlurSettings > GraphicsOff.
Third-person camera sensitivityIn-game settingsLower it so turns are slower. On-foot and vehicle camera each have their own slider.

One guide explains these settings for every game: how field of view, motion blur, head bob and camera shake trigger motion sickness.

What helps beyond the settings

  • Switch to first person if you want the field of view slider
  • Turn Motion Blur off
  • Sit farther from the screen and stop at the first queasy signal

The fixes people reach for once they step away from the screen are covered separately, with the trials attached: the remedy verdicts.

Frequently asked questions

Does Neverness to Everness have a field of view slider?

Yes, but only in first person. Open Settings, go to Control and find First Person Settings. Set First Person Camera to On. Allthings.how says the slider tops out at 100.

How do I switch to first person in Neverness to Everness?

Allthings.how says to open Settings, go to Control, then First Person Settings, and set First Person Camera to On.

How do I turn off motion blur in Neverness to Everness?

Open Settings and go to the Graphics tab. Gaming Pro Max advises turning Motion Blur off on all hardware tiers. It lists Motion Blur among the graphics settings without naming the row, so look for it in that tab.

Other game motion-sickness guides

Sources & further reading

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Based on publicly reported player experiences and each game's documented settings, as of October 2026. Settings menus change with updates, so check your version. Game names are trademarks of their respective owners; Dizzout is not affiliated with or endorsed by them. Motion-sickness sensitivity varies by person, so this is informational, not a game review or a substitute for a doctor's advice.