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The Outer Worlds 2 Motion Sickness: Why It Happens & What Helps

The Outer Worlds 2 is an action RPG you can play in first person or third person. Obsidian's patch notes name a motion sickness mode setting, a motion blur setting, and a separate field of view setting for third person. No source we opened gives the menu path for any of them, so the table below leaves the path blank. Checked October 2026.

PC, PlayStation 5, Xbox Series X|S ยท first-person, with a third-person option ยท Partial settings ยท Player-reported motion-sickness risk: commonly reported by motion-sensitive players.

Reported risk: The Outer Worlds 2
  • Low
  • Moderate
  • High
  • Very high

Risk levels summarise what passengers and riders commonly report, not measured testing.

Key facts

  • The Outer Worlds 2 runs on PC, PlayStation 5, Xbox Series X|S.
  • The camera is first-person, with a third-person option.
  • Player reports place it in the moderate band for motion sickness.
  • The game ships some comfort settings, but not a full set.
  • 4 specific settings are listed on this page, starting with Motion sickness mode.

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Why The Outer Worlds 2 can trigger motion sickness

In first person, sprinting changes the camera field of view, and Obsidian says the motion sickness mode setting now affects that change (Patch 1.0.6.0). Motion blur smears the picture while the view moves. If first person is still too much, Obsidian lets you swap to third person and added a field of view setting for that view.

  • Camera field of view changes while sprinting, which the motion sickness mode setting now affects
  • Motion blur while the view is moving
  • Fast movement in first person: dash, leap and parkour

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Comfort settings in The Outer Worlds 2

The Outer Worlds 2 ships some comfort settings, but not a full set.

No source we opened gives the menu path for these settings, and Obsidian has not published a full list of comfort options. Open the in-game settings and look for the names above.

SettingWhereRecommendation
Motion sickness modeIn-game settingsOn. Obsidian says it affects the camera FOV changes that happen while sprinting. The notes do not describe its other effects.
Camera perspectiveIn-game settingsSwap to third person if first person bothers you. Obsidian lists the swap as a feature of the game.
Field of view (third person)In-game settingsRaise it in small steps if third person feels cramped. Obsidian added this setting in Patch 1.0.6.0.
Motion blurIn-game settingsOff. Obsidian's hotfix notes confirm the setting exists and that it now saves correctly.

One guide explains these settings for every game: how field of view, motion blur, head bob and camera shake trigger motion sickness.

What helps beyond the settings

  • Turn on the motion sickness mode and switch motion blur off before your first long session
  • Swap to third person for long stretches of travel and keep first person for short fights
  • At the first sign of queasiness, stop, look at a fixed point away from the screen and slow your breathing

The fixes people reach for once they step away from the screen are covered separately, with the trials attached: the remedy verdicts.

Frequently asked questions

Can you play The Outer Worlds 2 in third person?

Yes. The game can be played in first person or third person, and Obsidian's Patch 1.0.6.0 added a field of view setting for the third-person perspective.

What does the motion sickness mode do in The Outer Worlds 2?

Obsidian's Patch 1.0.6.0 notes say the motion sickness mode setting now affects the camera FOV modifications that occur while sprinting. The notes do not say where the setting sits in the menu or what else it changes.

Does The Outer Worlds 2 have a field of view slider?

Obsidian's Patch 1.0.6.0 added a field of view setting for the third-person perspective. The notes do not give its range or menu path.

Other game motion-sickness guides

Sources & further reading

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Based on publicly reported player experiences and each game's documented settings, as of October 2026. Settings menus change with updates, so check your version. Game names are trademarks of their respective owners; Dizzout is not affiliated with or endorsed by them. Motion-sickness sensitivity varies by person, so this is informational, not a game review or a substitute for a doctor's advice.