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Quake (and Quake II) Motion Sickness: Why It Happens & What Helps

Quake and Quake II are first-person shooters, and both enhanced releases come with comfort options. Quake II lists a field of view slider from 75 to 125, a View Bob toggle and switches for motion blur and depth of field. Quake has a Screen Flash Amount setting, and its 30th Anniversary Update made weapon bob a separate option from view bob.

PC, PlayStation, Xbox, Switch ยท first-person ยท Has comfort settings ยท Player-reported motion-sickness risk: commonly reported by motion-sensitive players.

Reported risk: Quake (and Quake II)
  • Low
  • Moderate
  • High
  • Very high

Risk levels summarise what passengers and riders commonly report, not measured testing.

Key facts

  • Quake (and Quake II) runs on PC, PlayStation, Xbox, Switch.
  • The camera is first-person.
  • Player reports place it in the moderate band for motion sickness.
  • The game ships a full set of comfort settings.
  • 8 specific settings are listed on this page, starting with View Bob (Quake II).

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Why Quake (and Quake II) can trigger motion sickness

Both games keep you in first person while you move, turn and fight. Bethesda's Quake II guide lists a bobbing effect when moving, and motion blur and depth of field as visual enhancements. Can I Play That says players can adjust field of view and switch off view bob, depth of field and motion blur, and that these can prevent some triggers for motion sickness.

  • View bob: a back-and-forth bobbing effect while you move
  • Motion blur and depth of field, which Quake II lists as visual enhancements
  • Screen flashes from onscreen effects and muzzle flashes

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Comfort settings in Quake (and Quake II)

Quake (and Quake II) ships a full set of comfort settings.

SettingWhereRecommendation
View Bob (Quake II)Options > Gameplay OptionsTurn it off to stop the back-and-forth bobbing while you move
Field of View (Quake II)Options > Video OptionsRaise it a few steps at a time. The slider runs from 75 to 125
Visual Enhancements: motion blur and depth of field (Quake II)Options > Video OptionsSwitch off motion blur and depth of field. Muzzle flashes can be switched off here too
Screen FX Intensity (Quake II)Options > AccessibilityLower it to reduce the opacity of onscreen effects
Crosshair Settings (Quake II)Options > Gameplay OptionsSet a crosshair style, scale and color you can see, so your eyes have a fixed point
Mouse sensitivity (Quake II)Options > Input OptionsLower the horizontal and vertical sliders so turns are slower
Screen Flash Amount (Quake)Options > AccessibilityLower it to reduce the intensity of screen flashes
View bob and weapon bob (Quake)In-game settingsSwitch both off. Weapon bob has its own toggle since the 30th Anniversary Update

One guide explains these settings for every game: how field of view, motion blur, head bob and camera shake trigger motion sickness.

What helps beyond the settings

  • Switch off View Bob, motion blur and depth of field first, then change one more setting at a time
  • Raise the Quake II field of view slider a few steps at a time and test each change
  • Look at something still and far away until it passes, and try slow breathing

The fixes people reach for once they step away from the screen are covered separately, with the trials attached: the remedy verdicts.

Frequently asked questions

Does Quake have a motion sickness setting?

Neither game has a setting with that name. Quake II has a View Bob toggle, a field of view slider from 75 to 125, and switches for motion blur and depth of field. Quake has a Screen Flash Amount setting, and its 30th Anniversary Update added a separate toggle for weapon bob next to view bob.

Where is the field of view slider in Quake II?

Bethesda's Quake II accessibility guide lists it in the Video Options menu, with a range from 75 to 125. The guide does not give a default. The opened sources do not show a field of view slider for the original Quake.

How do I turn off head bob in Quake?

In Quake II, open the Gameplay Options menu and switch off View Bob. Bethesda describes it as the back-and-forth bobbing effect when moving. For Quake, the 30th Anniversary Update notes mention view bob and a separate weapon bob toggle, but they do not name the menu, so check the options screens.

Other game motion-sickness guides

Sources & further reading

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Based on publicly reported player experiences and each game's documented settings, as of October 2026. Settings menus change with updates, so check your version. Game names are trademarks of their respective owners; Dizzout is not affiliated with or endorsed by them. Motion-sickness sensitivity varies by person, so this is informational, not a game review or a substitute for a doctor's advice.