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HP Reverb G2 motion sickness: causes and how to stop it

Motion sickness risk on the HP Reverb G2 is rated moderate. It is a PC or console tethered VR headset by HP (co-developed with Valve and Microsoft), released in 2020, with a 114 degree field of view, a 90 Hz refresh rate, and monochrome passthrough.

The HP Reverb G2 is a 2020 tethered PC-VR headset co-developed by HP with Valve and Microsoft, and it is best known for exceptional clarity: dual 2160ร—2160 per-eye LCD panels with a mura-free RGB-stripe layout, widely praised as some of the sharpest images in consumer VR, plus Valve-designed off-ear speakers. That crispness works in your favour, since a clear, readable image gives many people less to fight against than a blurry or screen-door display. On the comfort side, the G2 runs at 90 Hz, a step below the 120 Hz of the Quest 3 and PSVR2, which can mean slightly higher cybersickness risk for sensitive users during fast-moving content. Its 6DoF inside-out tracking uses four onboard cameras, so a controller can briefly lose tracking when you move your hands outside that view (behind your head, low near your hips, or right in front of the lenses); the resulting jump or jitter is a design characteristic that some owners find disorienting during fast gameplay. HP's stated 114ยฐ field of view also has a fairly small optical sweet spot, so an off-centre fit can add edge blur. Dialling in the hardware IPD slider and eye-relief adjustment sharpens the view and reduces that strain. Note the G2 is discontinued, and Windows 11 version 24H2 (late 2024) removed Windows Mixed Reality, so the headset now needs Windows 11 23H2 or the community 'Oasis' driver to run.

Key facts

  • The HP Reverb G2 is a PC or console tethered VR headset from HP (co-developed with Valve and Microsoft), released in 2020.
  • It has a 114 degree field of view and a 90 Hz refresh rate.
  • Passthrough is monochrome.
  • Motion sickness risk for this headset is rated moderate.
  • 3 triggers are documented on this page, starting with smooth locomotion in games.

Before your next session with the HP Reverb G2: Dizzout runs on your phone: pause, move your headphones over and press play, with relief in about 90 seconds.Starts in your browser ยท works with any headphones

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Primary motion sickness triggers on HP Reverb G2

  • smooth locomotion in games
  • controller tracking hiccups when your hands leave the four-camera view (behind your head, down at your hips, or close to your face)
  • 90 Hz refresh rate (below the 120 Hz of the Quest 3 and PSVR2)

Settings and comfort tip for HP Reverb G2

Prefer teleport or snap-turn over smooth locomotion until you build your 'VR legs' with short, regular sessions, and switch on any in-game comfort vignette. Keep your controllers in front of you within the cameras' view rather than reaching behind your head, so tracking stays smooth. Take a few minutes to set the hardware IPD dial to your eyes and adjust the eye-relief spacer: a centred, sharp image in the sweet spot means far less eye strain. Break for 10 minutes every 30 minutes when you are starting out.

Before your next session with the HP Reverb G2, have Dizzout ready

Calm VR nausea

Dizzout runs on your phone: pause, move your headphones over and press play, with relief in about 90 seconds. It plays precisely calibrated audio through any headphones you already own, wired or Bluetooth. Free to download.

Take the free quiz

Get your personalized Dizzout plan. Paid subscription for full access.

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How to build VR tolerance on HP Reverb G2

  • Start with stationary or seated experiences until short sessions feel easy
  • Use teleportation rather than smooth locomotion in games
  • Take a 10-minute break every 30 minutes when starting out
  • Enable comfort mode and vignette options in any game that offers them
  • Don't push through strong symptoms. Stop and recover.

How long tolerance takes, and how to pace your sessions, is in our guide to getting your VR legs.

Whether the sensitivity can be trained away has been tested directly, and the results conflict: see the verdict on brain-training games.

FAQ

Why does HP Reverb G2 make me feel sick?

VR sickness (cybersickness) is the opposite of traditional motion sickness: your eyes see motion but your body is still. Same sensory mismatch, opposite direction. On HP Reverb G2, the primary triggers are: smooth locomotion in games and controller tracking hiccups when your hands leave the four-camera view (behind your head, down at your hips, or close to your face).

Does VR sickness go away with practice?

For most people it eases with practice. Players call the adapted state VR legs. How long it takes varies widely and no trial has fixed a timeline, so take any number you read as what players report. Keep sessions short and regular, and stop at the first wave of queasiness: pushing through strong symptoms slows adaptation.

The pacing plan is in how to get your VR legs.

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