Kayak VR: Mirage motion sickness: what to expect
Steam publishes no per-title comfort rating for Kayak VR: Mirage, but its store page promises comfort settings for people without sea legs. It looks like a relaxation app and moves like open water, and the waves are the trigger players name.
Key facts
- Steam publishes no per-title comfort rating, so Kayak VR: Mirage has none to quote.
- Platforms covered on this page: SteamVR, PS VR2.
- The player reports here come from a live Steam Community thread titled "Motion Sickness due to waves.".
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Why Kayak VR: Mirage triggers motion sickness
Bobbing on swell is a classic seasickness input, and this game reproduces it faithfully enough that the linked thread pins the waves specifically: one player's partner gets sick within minutes. The developers know, which is why the store text mentions comfort settings for exactly this audience. Calm water maps first is the obvious ramp.

The comfort picture, with sources
- The Steam store page advertises comfort settings that make sure people without sea legs can enjoy it all the same. (Steam store page)
What players report
The player pins the wave motion as the cause after another thread's theories, reporting their partner gets sick in this game very quickly. Read the thread on Steam Community: "Motion Sickness due to waves."
Before your next session with Kayak VR: Mirage, have Dizzout ready
Calm VR nausea
Dizzout runs on your phone: pause, move your headphones over and press play, with relief in about 90 seconds. It plays precisely calibrated audio through any headphones you already own, wired or Bluetooth. Free to download.
Get your personalized Dizzout plan. Paid subscription for full access.
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Comparing apps first? See how the motion sickness apps compare
Which headset changes the picture
The same game loads your stomach differently across devices: refresh, optics, weight and tracking all move the threshold. Guides for the headsets Kayak VR: Mirage runs on:
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FAQ
Why does Kayak VR: Mirage cause motion sickness?
Bobbing on swell is a classic seasickness input, and this game reproduces it faithfully enough that the linked thread pins the waves specifically: one player's partner gets sick within minutes. The developers know, which is why the store text mentions comfort settings for exactly this audience. Calm water maps first is the obvious ramp.
Why is there no comfort rating for Kayak VR: Mirage?
Steam publishes no per-title comfort ratings at all, so there is no official label to quote for Kayak VR: Mirage. This page works from official movement documentation and player threads instead.
For most people the worst of it fades within 10 to 20 minutes of taking the headset off; the full timeline and what speeds it up are covered in how long VR sickness lasts. Building tolerance deliberately is its own guide.