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Horizon Call of the Mountain motion sickness: what to expect

Sony publishes no per-title comfort rating for Horizon Call of the Mountain; the official page lists sitting, standing and roomscale VR play styles and carries the standard warning that VR games may cause some players to experience motion sickness. The game itself is built around climbing and heights.

Official comfort rating
None publishedPlayStation Store publishes no per-title comfort ratings, checked 2026-09-05

View the store listing

Key facts

  • PlayStation Store publishes no per-title comfort rating, so Horizon Call of the Mountain has none to quote.
  • Platforms covered on this page: PS VR2.

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Where the comfort work matters in Horizon Call of the Mountain

Climbing keeps the world sliding vertically through your view and dangles you over drops, so height response and motion response arrive together. As the PSVR2 launch showpiece it was built to demonstrate exactly that spectacle. If heights alone set you off, that is vertigo rather than motion sickness, and it deserves its own pacing: short climbs first.

The comfort picture, with sources

Set up before your next session with Horizon Call of the Mountain

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Which headset changes the picture

The same game loads your stomach differently across devices: refresh, optics, weight and tracking all move the threshold. Guides for the headsets Horizon Call of the Mountain runs on:

FAQ

Why does Horizon Call of the Mountain cause motion sickness?

Climbing keeps the world sliding vertically through your view and dangles you over drops, so height response and motion response arrive together. As the PSVR2 launch showpiece it was built to demonstrate exactly that spectacle. If heights alone set you off, that is vertigo rather than motion sickness, and it deserves its own pacing: short climbs first.

Why is there no comfort rating for Horizon Call of the Mountain?

PlayStation Store publishes no per-title comfort ratings at all, so there is no official label to quote for Horizon Call of the Mountain. This page works from official movement documentation and player threads instead.

For most people the worst of it fades within 10 to 20 minutes of taking the headset off; the full timeline and what speeds it up are covered in how long VR sickness lasts. Building tolerance deliberately is its own guide.

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