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Microsoft Flight Simulator VR motion sickness: what to expect

Steam publishes no per-title comfort rating for Microsoft Flight Simulator. In a flight sim the comfort battle is frame delivery, not movement menus: reprojection artifacts, not turbulence, are what turn stomachs.

Official comfort rating
None publishedSteam publishes no per-title comfort ratings, checked 2026-09-05

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Key facts

  • Steam publishes no per-title comfort rating, so Microsoft Flight Simulator VR has none to quote.
  • Platforms covered on this page: SteamVR (2020 and 2024).
  • The player reports here come from a live Steam Community thread titled "Don't use any OpenXR Scale other than 100% with motion reprojection. (VR)".

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Where the comfort work matters in Microsoft Flight Simulator VR

A cockpit plus gentle flight should be easy on the inner ear, and mostly is, when frames arrive cleanly. The linked community guide documents the failure mode: the wrong OpenXR render scale combined with motion reprojection makes the cockpit warp and morph as your head moves, and that visual instability brings sickness on. Comfort tuning here means performance tuning.

The comfort picture, with sources

  • A community guide warns that OpenXR render scale below 100 percent combined with motion reprojection produces cockpit warping and morphing, with motion sickness the stated risk. (Steam Community)

What players report

The title is the advice. The post documents which combinations of scale and reprojection warp the cockpit and which stay stable. Read the thread on Steam Community: "Don't use any OpenXR Scale other than 100% with motion reprojection. (VR)"

Set up before your next session with Microsoft Flight Simulator VR

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Which headset changes the picture

The same game loads your stomach differently across devices: refresh, optics, weight and tracking all move the threshold. Guides for the headsets Microsoft Flight Simulator VR runs on:

FAQ

Why does Microsoft Flight Simulator VR cause motion sickness?

A cockpit plus gentle flight should be easy on the inner ear, and mostly is, when frames arrive cleanly. The linked community guide documents the failure mode: the wrong OpenXR render scale combined with motion reprojection makes the cockpit warp and morph as your head moves, and that visual instability brings sickness on. Comfort tuning here means performance tuning.

Why is there no comfort rating for Microsoft Flight Simulator VR?

Steam publishes no per-title comfort ratings at all, so there is no official label to quote for Microsoft Flight Simulator VR. This page works from official movement documentation and player threads instead.

For most people the worst of it fades within 10 to 20 minutes of taking the headset off; the full timeline and what speeds it up are covered in how long VR sickness lasts. Building tolerance deliberately is its own guide.

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