Dungeons of Eternity motion sickness: what the Moderate rating means
The Meta Horizon Store rates Dungeons of Eternity Moderate, checked 2026-09-05, and the developer answers the comfort question personally in its forum: there is a blink teleport mode that lots of Quest users who get motion sickness use.
Store play modes: Sitting, Standing, Roomscale
Key facts
- The Meta Horizon Store lists Dungeons of Eternity at the Moderate comfort level, read from the store page on 2026-09-05.
- The store lists its play modes as Sitting, Standing, Roomscale.
- Platforms covered on this page: Quest, SteamVR.
- The player reports here come from a live Steam Community thread titled "Stop force moving me when turning".
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Where the comfort work matters in Dungeons of Eternity
Co-op dungeon crawling defaults to smooth movement, but this is one of the games where the mitigation is first party and documented: the developer's own forum reply points sensitive players at blink mode. Players also flagged a physics quirk, holstered weapons colliding and shoving the camera, in the linked thread, which is worth knowing if the game feels rougher than its settings suggest.
The comfort picture, with sources
- The developer states in a forum reply: we have a blink/teleport mode that lots of Quest users who get motion sickness use. (Steam Community)
What players report
A player feeling unusually motion sick traced it to holstered weapon collisions physically shoving their avatar, a cause no comfort setting names. Read the thread on Steam Community: "Stop force moving me when turning"
Before your next session with Dungeons of Eternity, have Dizzout ready
Calm VR nausea
Dizzout runs on your phone: pause, move your headphones over and press play, with relief in about 90 seconds. It plays precisely calibrated audio through any headphones you already own, wired or Bluetooth. Free to download.
Get your personalized Dizzout plan. Paid subscription for full access.
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Comparing apps first? See how the motion sickness apps compare
Which headset changes the picture
The same game loads your stomach differently across devices: refresh, optics, weight and tracking all move the threshold. Guides for the headsets Dungeons of Eternity runs on:
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FAQ
Why does Dungeons of Eternity cause motion sickness?
Co-op dungeon crawling defaults to smooth movement, but this is one of the games where the mitigation is first party and documented: the developer's own forum reply points sensitive players at blink mode. Players also flagged a physics quirk, holstered weapons colliding and shoving the camera, in the linked thread, which is worth knowing if the game feels rougher than its settings suggest.
What does the Moderate comfort rating mean?
It is the Meta Horizon Store's own label, read from the Dungeons of Eternity store page on 2026-09-05. Meta's comfort scale runs Comfortable, Moderate or Intense. The label describes the movement system rather than the whole experience, which is why this page pairs it with what players report.
For most people the worst of it fades within 10 to 20 minutes of taking the headset off; the full timeline and what speeds it up are covered in how long VR sickness lasts. Building tolerance deliberately is its own guide.