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Bigscreen Beyond motion sickness: causes and how to stop it

Motion sickness risk on the Bigscreen Beyond is rated moderate. It is a PC or console tethered VR headset by Bigscreen, released in 2024, with a 90 degree field of view, a 75 Hz refresh rate, and no passthrough camera view.

Bigscreen Beyond is the smallest and lightest PC VR headset on the market at just 127 grams (vs 700+ for Quest 3). Custom-fitted via a face scan. The narrower 90ยฐ FOV and 75 Hz refresh rate represent tradeoffs - less immersion (lower cybersickness risk for some) but more motion blur (higher risk for others). Requires SteamVR base stations.

Key facts

  • The Bigscreen Beyond is a PC or console tethered VR headset from Bigscreen, released in 2024.
  • It has a 90 degree field of view and a 75 Hz refresh rate.
  • This headset has no passthrough camera view.
  • Motion sickness risk for this headset is rated moderate.
  • 3 triggers are documented on this page, starting with 75 Hz refresh rate (lower than competitors).

Before your next session with the Bigscreen Beyond: It runs on your phone, not on the machine you are playing on. Drug-free, and it works once symptoms start.Starts in your browser ยท works with any headphones

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Primary motion sickness triggers on Bigscreen Beyond

  • 75 Hz refresh rate (lower than competitors)
  • narrower 90ยฐ FOV
  • custom facial interface fit issues

Settings and comfort tip for Bigscreen Beyond

Bigscreen Beyond's ultra-light weight makes extended sessions much easier on the neck - and reduces the compounding fatigue that worsens motion sickness. If you're moving from a Quest 3 to a Beyond, the lighter weight may eliminate your symptoms entirely.

Set up before your next session with the Bigscreen Beyond

Put it on your phone

Dizzout runs on your phone, not on the machine you are playing on. Install it now, and when you next feel it starting, move the headphones you are wearing over to your phone and press play. Drug-free, and it works once symptoms have already begun.

Take the free quiz

Get your personalized Dizzout plan. Paid subscription for full access.

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Comparing apps first? See how the motion sickness apps compare

How to build VR tolerance on Bigscreen Beyond

  • Start with stationary or seated experiences until short sessions feel easy
  • Use teleportation rather than smooth locomotion in games
  • Take a 10-minute break every 30 minutes when starting out
  • Enable comfort mode and vignette options in any game that offers them
  • Don't push through strong symptoms. Stop and recover.

How long tolerance takes, and how to pace your sessions, is in our guide to getting your VR legs.

Whether the sensitivity can be trained away has been tested directly, and the results conflict: see the verdict on brain-training games.

FAQ

Why does Bigscreen Beyond make me feel sick?

VR sickness (cybersickness) is the opposite of traditional motion sickness: your eyes see motion but your body is still. Same sensory mismatch, opposite direction. On Bigscreen Beyond, the primary triggers are: 75 Hz refresh rate (lower than competitors) and narrower 90ยฐ FOV.

Does VR sickness go away with practice?

For most people it eases with practice. Players call the adapted state VR legs. How long it takes varies widely and no trial has fixed a timeline, so take any number you read as what players report. Keep sessions short and regular, and stop at the first wave of queasiness: pushing through strong symptoms slows adaptation.

The pacing plan is in how to get your VR legs.

Other headsets we have looked at

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